#include "textureloader.h"
#include "mutex.h"
#include "thread.h"
#include "wwdebug.h"
#include "texture.h"
#include "ffactory.h"
#include "wwstring.h"
#include "bufffile.h"
#include "ww3d.h"
#include "texfcach.h"
#include "assetmgr.h"
#include "dx8wrapper.h"
#include "dx8caps.h"
#include "missingtexture.h"
#include "targa.h"
#include <D3dx8tex.h>
#include <cstdio>
#include "wwmemlog.h"
#include "formconv.h"
#include "texturethumbnail.h"
#include "ddsfile.h"
#include "bitmaphandler.h"
#include "wwprofile.h"
#include <mmsystem.h>
Go to the source code of this file.
◆ UPDATE_NETWORK
Value: if (network_callback) { \
unsigned long time2 = timeGetTime(); \
if (time2 - time > 20) { \
network_callback(); \
time = time2; \
} \
} \
Definition at line 840 of file textureloader.cpp.
◆ USE_MANAGED_TEXTURES
| #define USE_MANAGED_TEXTURES |
◆ Load_Compressed_Texture()