60DamageClass::DamageClass(
void):
83DamageClass::~DamageClass(
void)
167 error = read_vertices(cload,basemesh);
171 error = read_colors(cload,basemesh);
207 for (
int i=0; i<NumVerts; i++) {
213 srVector3 * vert_array = basemesh->getVertexLoc();
219 Verts[i].Vertex0.Set(sr_v[0],sr_v[1],sr_v[2]);
243 for (
int i=0; i<NumColors; i++) {
253 Colors[i].Color0.R = 255;
254 Colors[i].Color0.G = 255;
255 Colors[i].Color0.B = 255;
@ W3D_CHUNK_DAMAGE_VERTICES
@ W3D_CHUNK_DAMAGE_HEADER
@ W3D_CHUNK_DAMAGE_COLORS
uint32 Read(void *buf, uint32 nbytes)
W3dVectorStruct NewVertex