Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ww3dtrig.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WW3D *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/ww3dtrig.h $*
26 * *
27 * $Author:: Greg_h $*
28 * *
29 * $Modtime:: 1/08/01 10:04a $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef WW3DTRIG_H
43#define WW3DTRIG_H
44
45
46/*
47** The WW3D Library will check for debugging triggers using the following ID's
48** Your application may install a trigger handler into the WWDebug library and then
49** watch for these ID's coming through. Then if you wish to "trigger" one, then
50** assign a key or something to the trigger and when your trigger handler is called,
51** check if the key is down. The trigger can be enabled in any way you want but
52** in practice, most things will probably be tied to keys.
53*/
54enum
55{
56 WW3D_TRIGGER_RENDER_STATS = 0x100, // display render stats in the debug window
57 WW3D_TRIGGER_SURFACE_CACHE_STATS = 0x101, // display surface cache info in the debug window
58 WW3D_TRIGGER_PROCESS_STATS = 0x102 // render stats for last frame only
59};
60
61#endif
@ WW3D_TRIGGER_RENDER_STATS
Definition ww3dtrig.h:56
@ WW3D_TRIGGER_PROCESS_STATS
Definition ww3dtrig.h:58
@ WW3D_TRIGGER_SURFACE_CACHE_STATS
Definition ww3dtrig.h:57