Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ww3d.cpp File Reference
#include "ww3d.h"
#include "rinfo.h"
#include "assetmgr.h"
#include "boxrobj.h"
#include "predlod.h"
#include "camera.h"
#include "scene.h"
#include "texfcach.h"
#include "registry.h"
#include "segline.h"
#include "shader.h"
#include "vertmaterial.h"
#include "wwdebug.h"
#include "wwprofile.h"
#include "wwmemlog.h"
#include "shattersystem.h"
#include "textureloader.h"
#include "statistics.h"
#include "pointgr.h"
#include "ffactory.h"
#include "ini.h"
#include "dazzle.h"
#include "meshmdl.h"
#include "dx8renderer.h"
#include "render2d.h"
#include "bound.h"
#include "rddesc.h"
#include "vector3i.h"
#include <cstdio>
#include "dx8wrapper.h"
#include "targa.h"
#include "sortingrenderer.h"
#include "thread.h"
#include "cpudetect.h"
#include "dx8texman.h"
#include "formconv.h"
#include "animatedsoundmgr.h"
#include "static_sort_list.h"
#include "shdlib.h"
#include "framgrab.h"

Go to the source code of this file.

Macros

#define DEFAULT_DEBUG_SHADER_BITS
 
#define LIGHTMAP_DEBUG_SHADER_BITS
 

Variables

const char * DAZZLE_INI_FILENAME ="DAZZLE.INI"
 

Macro Definition Documentation

◆ DEFAULT_DEBUG_SHADER_BITS

#define DEFAULT_DEBUG_SHADER_BITS
Value:
@ GRADIENT_MODULATE
Definition shader.h:193
@ DETAILCOLOR_DISABLE
Definition shader.h:139
@ PASS_LEQUAL
Definition shader.h:106
@ FOG_DISABLE
Definition shader.h:183
@ COLOR_WRITE_ENABLE
Definition shader.h:124
@ DETAILALPHA_DISABLE
Definition shader.h:130
@ TEXTURING_DISABLE
Definition shader.h:219
@ CULL_MODE_ENABLE
Definition shader.h:159
@ DEPTH_WRITE_ENABLE
Definition shader.h:117
@ SECONDARY_GRADIENT_DISABLE
Definition shader.h:203
@ SRCBLEND_ONE
Definition shader.h:211
@ ALPHATEST_DISABLE
Definition shader.h:96
@ DSTBLEND_ZERO
Definition shader.h:172
#define SHADE_CNST(depth_compare, depth_mask, color_mask, src_blend, dst_blend, fog, pri_grad, sec_grad, texture, alpha_test, cullmode, post_det_color, post_det_alpha)
Definition shader.h:76

Definition at line 132 of file ww3d.cpp.

◆ LIGHTMAP_DEBUG_SHADER_BITS

Variable Documentation

◆ DAZZLE_INI_FILENAME

const char* DAZZLE_INI_FILENAME ="DAZZLE.INI"

Definition at line 130 of file ww3d.cpp.