#include "ww3d.h"#include "rinfo.h"#include "assetmgr.h"#include "boxrobj.h"#include "predlod.h"#include "camera.h"#include "scene.h"#include "texfcach.h"#include "registry.h"#include "segline.h"#include "shader.h"#include "vertmaterial.h"#include "wwdebug.h"#include "wwprofile.h"#include "wwmemlog.h"#include "shattersystem.h"#include "textureloader.h"#include "statistics.h"#include "pointgr.h"#include "ffactory.h"#include "ini.h"#include "dazzle.h"#include "meshmdl.h"#include "dx8renderer.h"#include "render2d.h"#include "bound.h"#include "rddesc.h"#include "vector3i.h"#include <cstdio>#include "dx8wrapper.h"#include "targa.h"#include "sortingrenderer.h"#include "thread.h"#include "cpudetect.h"#include "dx8texman.h"#include "formconv.h"#include "animatedsoundmgr.h"#include "static_sort_list.h"#include "shdlib.h"#include "framgrab.h"Go to the source code of this file.
Macros | |
| #define | DEFAULT_DEBUG_SHADER_BITS |
| #define | LIGHTMAP_DEBUG_SHADER_BITS |
Variables | |
| const char * | DAZZLE_INI_FILENAME ="DAZZLE.INI" |
| #define DEFAULT_DEBUG_SHADER_BITS |
| #define LIGHTMAP_DEBUG_SHADER_BITS |