Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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animatedsoundmgr.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : ww3d2 *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/animatedsoundmgr.h $*
26 * *
27 * Author:: Patrick Smith *
28 * *
29 * $Modtime:: 12/13/01 6:05p $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36//
37// MBL Update for CNC3 INCURSION - 10.23.2002 - Expanded param handling, Added STOP command
38//
39
40#if defined(_MSC_VER)
41#pragma once
42#endif
43
44#ifndef __ANIMATEDSOUNDMGR_H
45#define __ANIMATEDSOUNDMGR_H
46
47#include "simplevec.h"
48#include "vector.h"
49#include "hashtemplate.h"
50
51
53// Forward declarations
55class HTreeClass;
56class HAnimClass;
57class Matrix3D;
59
61//
62// AnimatedSoundMgrClass
63//
66{
67public:
68
70 // Public methods
72
73 //
74 // Initialization and shutdown
75 //
76 static void Initialize (const char *ini_filename = NULL);
77 static void Shutdown (void);
78
79 //
80 // Sound playback
81 //
82 static const char* Get_Embedded_Sound_Name (HAnimClass *anim);
83 static float Trigger_Sound (HAnimClass *anim, float old_frame, float new_frame, const Matrix3D &tm);
84
85 // Bridges E&B code with WW3D.
86 static void Set_Sound_Library(SoundLibraryBridgeClass* library);
87
88private:
89
91 // Private data types
93 struct AnimSoundInfo
94 {
95 AnimSoundInfo() : Frame(0), SoundName(), Is2D(false), IsStop(false) {}
96 int Frame;
97 StringClass SoundName;
98 bool Is2D;
99 bool IsStop;
100 };
101
102 typedef AnimSoundInfo ANIM_SOUND_INFO;
103
104 struct AnimSoundList
105 {
106 AnimSoundList() : List(), BoneName("root") {}
107 ~AnimSoundList()
108 {
109 for (int i = 0; i < List.Count(); i++) {
110 delete List[i];
111 }
112 }
113 void Add_Sound_Info(ANIM_SOUND_INFO* info) {List.Add(info);}
114
116 StringClass BoneName;
117 };
118
119 typedef AnimSoundList ANIM_SOUND_LIST;
120
122 // Private member data
125 static DynamicVectorClass<ANIM_SOUND_LIST *> AnimSoundLists;
126
127 static SoundLibraryBridgeClass* SoundLibrary;
128
130 // Private methods
132 static ANIM_SOUND_LIST * Find_Sound_List (HAnimClass *anim);
133};
134
135
136#endif //__ANIMATEDSOUNDMGR_H
#define NULL
Definition BaseType.h:92
static void Shutdown(void)
static void Set_Sound_Library(SoundLibraryBridgeClass *library)
static void Initialize(const char *ini_filename=NULL)
static const char * Get_Embedded_Sound_Name(HAnimClass *anim)
static float Trigger_Sound(HAnimClass *anim, float old_frame, float new_frame, const Matrix3D &tm)
Definition list.h:60
void Add(ListNode *node)
Definition list.cpp:184