Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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metalmap.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : G *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/metalmap.h $*
26 * *
27 * $Author:: Hector_y $*
28 * *
29 * $Modtime:: 6/27/01 4:30p $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef METALMAP_H
42#define METALMAP_H
43
44#include <vector3.h>
45
46class TextureClass;
47class INIClass;
48
49/*
50** MetalMapManagerClass: This class updates the procedural environment maps
51** (aka metal maps) based on the global lighting environment.
52** At the moment the metal maps are shaded using a simple Phong model - in
53** future this may be extended to more complex and realistic shading
54** (Cook-Torrance, etc.) which would require changing the metal parameters.
55** Another possible extension would be to support a large dynamic range for
56** the main light source (currently its color is treated as an RGB triple
57** which is bound to 0,1).
58*/
59
60// If this is increased too much the metal map updates will be too expensive
61#define METALMAP_SIZE 16
62#define METALMAP_SIZE_2 (METALMAP_SIZE * METALMAP_SIZE)
63
65
66public:
67
68 // These parameters are for a simple Phong reflectance model
75
76 // Create metal map manager with maps specified by INI file
79
80 // Get the texture for a metal map by id number
82
83 // Get the number of metal maps in the manager
84 int Metal_Map_Count(void);
85
86 // Update the lighting parameters used for generating the maps
87 void Update_Lighting(const Vector3& ambient, const Vector3& main_light_color,
88 const Vector3& main_light_dir, const Vector3& camera_dir);
89
90 // Update the metal map textures (should call once/frame before rendering)
91 void Update_Textures(void);
92
93private:
94
95 // 16 x 16 table of cameraspace normals for the environment maps
96 static Vector3 * _NormalTable;
97 void initialize_normal_table(void); // Utility function
98
99 // Utility function - shared CTor code
100 void initialize_metal_params(int map_count, MetalParams *metal_params);
101
102 // Number of metal maps
103 int MapCount;
104
105 // Array of metal map texture pointers
106 TextureClass ** Textures;
107
108 // Array of metal parameters
109 MetalParams * MetalParameters;
110
111 // Current lighting parameters
112 Vector3 CurrentAmbient;
113 Vector3 CurrentMainLightColor;
114 Vector3 CurrentMainLightDir;
115 Vector3 CurrentCameraDir;
116
117 // Use 16-bit metal maps or not
118 bool Use16Bit;
119};
120
121#endif
Definition INI.H:80
int Metal_Map_Count(void)
Definition metalmap.cpp:220
void Update_Lighting(const Vector3 &ambient, const Vector3 &main_light_color, const Vector3 &main_light_dir, const Vector3 &camera_dir)
Definition metalmap.cpp:239
void Update_Textures(void)
Definition metalmap.cpp:261
MetalMapManagerClass(INIClass &ini)
Definition metalmap.cpp:79
TextureClass * Get_Metal_Map(int id)
Definition metalmap.cpp:199