116 cload.
Read(&null,
sizeof(null));
uint32 Read(void *buf, uint32 nbytes)
virtual RenderObjClass * Clone(void) const
virtual void Get_Obj_Space_Bounding_Box(AABoxClass &box) const
virtual void Render(RenderInfoClass &rinfo)
Null3DObjClass & operator=(const Null3DObjClass &that)
char Name[2 *W3D_NAME_LEN]
virtual int Class_ID(void) const
virtual void Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) const
Null3DObjClass(const char *name="NULL")
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
W3dNullObjectStruct Definition
RenderObjClass & operator=(const RenderObjClass &)
WWINLINE void Set(float x, float y, float z)
NullLoaderClass _NullLoader