#define W3DMPO_GLUE(ARGCLASS)
virtual RenderObjClass * Clone(void) const
virtual void Get_Obj_Space_Bounding_Box(AABoxClass &box) const
virtual void Render(RenderInfoClass &rinfo)
Null3DObjClass & operator=(const Null3DObjClass &that)
virtual const char * Get_Name(void) const
char Name[2 *W3D_NAME_LEN]
virtual int Class_ID(void) const
virtual void Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) const
Null3DObjClass(const char *name="NULL")
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
virtual int Chunk_Type(void)
virtual void DeleteSelf()
W3dNullObjectStruct Definition
virtual RenderObjClass * Create(void)
virtual const char * Get_Name(void) const
virtual int Get_Class_ID(void) const
PrototypeLoaderClass(void)
NullLoaderClass _NullLoader