101 virtual void Apply(
int uv_array_index);
135 virtual void Apply(
int uv_array_index);
#define W3DMPO_GLUE(ARGCLASS)
TextureMapperClass * InternalMapper
virtual ~CompositeMatrixMapperClass(void)
virtual void Calculate_Texture_Matrix(Matrix4x4 &tex_matrix)
virtual void Apply(int uv_array_index)
CompositeMatrixMapperClass(TextureMapperClass *internal_mapper, unsigned int stage)
virtual TextureMapperClass * Clone(void) const
const Matrix4x4 & Get_Texture_Transform(void) const
MatrixMapperClass(int stage)
virtual void Apply(int uv_array_index)
void Set_Gradient_U_Coord(float coord)
Vector3 ViewSpaceProjectionNormal
void Set_Flag(uint32 flag, bool onoff)
MappingType Get_Type(void)
void Update_View_To_Pixel_Transform(float texsize)
float Get_Gradient_U_Coord(void)
void Compute_Texture_Coordinate(const Vector3 &point, Vector3 *set_stq)
TextureMapperClass * Clone(void) const
void Set_Texture_Transform(const Matrix3D &view_to_texture, float texsize)
void Set_Type(MappingType type)
virtual void Calculate_Texture_Matrix(Matrix4x4 &tex_matrix)
bool Get_Flag(uint32 flag) const
TextureMapperClass(unsigned int stage=0)