Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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mapper.h File Reference
#include "refcount.h"
#include "w3d_file.h"
#include "w3derr.h"
#include "wwdebug.h"
#include "vector2.h"
#include "vector3.h"
#include "ww3d.h"
#include "matrix4.h"

Go to the source code of this file.

Classes

class  TextureMapperClass
 
class  ScaleTextureMapperClass
 
class  LinearOffsetTextureMapperClass
 
class  GridTextureMapperClass
 
class  RotateTextureMapperClass
 
class  SineLinearOffsetTextureMapperClass
 
class  StepLinearOffsetTextureMapperClass
 
class  ZigZagLinearOffsetTextureMapperClass
 
class  ClassicEnvironmentMapperClass
 
class  EnvironmentMapperClass
 
class  EdgeMapperClass
 
class  WSEnvMapperClass
 
class  WSClassicEnvironmentMapperClass
 
class  WSEnvironmentMapperClass
 
class  GridClassicEnvironmentMapperClass
 
class  GridEnvironmentMapperClass
 
class  ScreenMapperClass
 
class  RandomTextureMapperClass
 
class  BumpEnvTextureMapperClass
 
class  GridWSEnvMapperClass
 
class  GridWSClassicEnvironmentMapperClass
 
class  GridWSEnvironmentMapperClass
 

Macros

#define VERTEXMAPPER_H
 

Functions

void Reset_All_Texture_Mappers (RenderObjClass *robj, bool make_unique)
 

Macro Definition Documentation

◆ VERTEXMAPPER_H

#define VERTEXMAPPER_H

Definition at line 45 of file mapper.h.

Function Documentation

◆ Reset_All_Texture_Mappers()

void Reset_All_Texture_Mappers ( RenderObjClass * robj,
bool make_unique )

Definition at line 1087 of file mapper.cpp.