#include "refcount.h"#include "w3d_file.h"#include "w3derr.h"#include "wwdebug.h"#include "vector2.h"#include "vector3.h"#include "ww3d.h"#include "matrix4.h"Go to the source code of this file.
Classes | |
| class | TextureMapperClass |
| class | ScaleTextureMapperClass |
| class | LinearOffsetTextureMapperClass |
| class | GridTextureMapperClass |
| class | RotateTextureMapperClass |
| class | SineLinearOffsetTextureMapperClass |
| class | StepLinearOffsetTextureMapperClass |
| class | ZigZagLinearOffsetTextureMapperClass |
| class | ClassicEnvironmentMapperClass |
| class | EnvironmentMapperClass |
| class | EdgeMapperClass |
| class | WSEnvMapperClass |
| class | WSClassicEnvironmentMapperClass |
| class | WSEnvironmentMapperClass |
| class | GridClassicEnvironmentMapperClass |
| class | GridEnvironmentMapperClass |
| class | ScreenMapperClass |
| class | RandomTextureMapperClass |
| class | BumpEnvTextureMapperClass |
| class | GridWSEnvMapperClass |
| class | GridWSClassicEnvironmentMapperClass |
| class | GridWSEnvironmentMapperClass |
Macros | |
| #define | VERTEXMAPPER_H |
Functions | |
| void | Reset_All_Texture_Mappers (RenderObjClass *robj, bool make_unique) |
| void Reset_All_Texture_Mappers | ( | RenderObjClass * | robj, |
| bool | make_unique ) |
Definition at line 1087 of file mapper.cpp.