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| | BumpEnvTextureMapperClass (float rad_per_sec, float scale_factor, const Vector2 &offset_per_sec, const Vector2 &start_offset, bool clamp_fix, const Vector2 &scale, unsigned int stage) |
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| | BumpEnvTextureMapperClass (INIClass &ini, char *section, unsigned int stage) |
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| | BumpEnvTextureMapperClass (const BumpEnvTextureMapperClass &src) |
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| virtual int | Mapper_ID (void) const |
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| virtual TextureMapperClass * | Clone (void) const |
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| virtual void | Apply (int uv_array_index) |
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| | LinearOffsetTextureMapperClass (const Vector2 &offset_per_sec, const Vector2 &start_offset, bool clamp_fix, const Vector2 &scale, unsigned int stage) |
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| | LinearOffsetTextureMapperClass (const INIClass &ini, const char *section, unsigned int stage) |
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| | LinearOffsetTextureMapperClass (const LinearOffsetTextureMapperClass &src) |
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| virtual bool | Is_Time_Variant (void) |
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| virtual void | Reset (void) |
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| virtual void | Calculate_Texture_Matrix (Matrix4x4 &tex_matrix) |
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| void | Set_Current_UV_Offset (const Vector2 &cur) |
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| void | Set_UV_Offset_Delta (const Vector2 &per_sec) |
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| void | Get_Current_UV_Offset (Vector2 &cur) |
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| void | Set_LastUsedSyncTime (unsigned int time) |
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| unsigned int | Get_LastUsedSyncTime () |
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| | ScaleTextureMapperClass (const Vector2 &scale, unsigned int stage) |
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| | ScaleTextureMapperClass (const INIClass &ini, const char *section, unsigned int stage) |
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| | ScaleTextureMapperClass (const ScaleTextureMapperClass &src) |
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| | TextureMapperClass (unsigned int stage=0) |
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| | TextureMapperClass (const TextureMapperClass &src) |
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| virtual | ~TextureMapperClass (void) |
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| virtual bool | Needs_Normals (void) |
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| void | Set_Stage (int stage) |
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| int | Get_Stage (void) const |
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| virtual | ~W3DMPO () |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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BumpEnvTextureMapperClass Modifies the bump transform as a function of time. This mapper is derived from the LinearOffset mapper so that you can scroll and scale the bump map.
Definition at line 512 of file mapper.h.