85 int active_line_count = -1
void Set_Texture(TextureClass *texture)
TextureClass * Peek_Texture(void)
void Set_Shader(const ShaderClass &shader)
Vector4 DefaultTailDiffuse
TextureClass * Get_Texture(void)
ShareBufferClass< float > * LineUCoord
void Set_Line_Color(const Vector3 &color)
float Get_Line_UCoord(void)
ShareBufferClass< Vector4 > * LineDiffuse
float Get_Line_Alpha(void)
virtual ~LineGroupClass(void)
int Get_Flag(FlagsType flag)
void Render(RenderInfoClass &rinfo)
void Set_Line_Mode(LineModeType linemode)
ShareBufferClass< Vector3 > * StartLineLoc
Vector4 Get_Tail_Diffuse(void)
void Set_Line_UCoord(float ucoord)
ShareBufferClass< unsigned int > * ALT
void Set_Line_Alpha(float alpha)
void Set_Line_Size(float size)
Vector3 Get_Line_Color(void)
ShareBufferClass< Vector4 > * TailDiffuse
ShareBufferClass< float > * LineSize
ShaderClass Get_Shader(void)
ShareBufferClass< Vector3 > * EndLineLoc
void Set_Flag(FlagsType flag, bool on)
LineModeType Get_Line_Mode(void)
float Get_Line_Size(void)
void Set_Tail_Diffuse(const Vector4 &tdiffuse)
void Set_Arrays(ShareBufferClass< Vector3 > *startlocs, ShareBufferClass< Vector3 > *endlocs, ShareBufferClass< Vector4 > *diffuse=NULL, ShareBufferClass< Vector4 > *taildiffuse=NULL, ShareBufferClass< unsigned int > *alt=NULL, ShareBufferClass< float > *sizes=NULL, ShareBufferClass< float > *ucoords=NULL, int active_line_count=-1)
int Get_Polygon_Count(void)