#include <layer.h>
Inherits Node< LayerClass * >.
Public Member Functions | |
| LayerClass (void) | |
| LayerClass (SceneClass *s, CameraClass *c, bool clear=false, bool clearz=false, const Vector3 &color=Vector3(0, 0, 0)) | |
| LayerClass (const LayerClass &src) | |
| ~LayerClass (void) | |
| void | Set_Scene (SceneClass *scene) |
| SceneClass * | Get_Scene (void) const |
| SceneClass * | Peek_Scene (void) const |
| void | Set_Camera (CameraClass *cam) |
| CameraClass * | Get_Camera (void) const |
| CameraClass * | Peek_Camera (void) const |
| void | Set (const LayerClass &layer) |
Public Member Functions inherited from Node< LayerClass * > | |
| List< LayerClass * > * | Main_List (void) const |
| LayerClass * | Next (void) const |
| LayerClass * | Next_Valid (void) const |
| LayerClass * | Prev (void) const |
| LayerClass * | Prev_Valid (void) const |
| bool | Is_Valid (void) const |
| List< LayerClass * > * | Main_List (void) const |
| LayerClass * | Next (void) const |
| LayerClass * | Next_Valid (void) const |
| LayerClass * | Prev (void) const |
| LayerClass * | Prev_Valid (void) const |
| bool | Is_Valid (void) const |
Public Member Functions inherited from GenericNode | |
| GenericNode (void) | |
| virtual | ~GenericNode (void) |
| GenericNode (GenericNode &node) | |
| GenericNode & | operator= (GenericNode &node) |
| void | Unlink (void) |
| GenericList * | Main_List (void) const |
| void | Link (GenericNode *node) |
| GenericNode * | Next (void) const |
| GenericNode * | Next_Valid (void) const |
| GenericNode * | Prev (void) const |
| GenericNode * | Prev_Valid (void) const |
| bool | Is_Valid (void) const |
Public Attributes | |
| bool | Clear |
| bool | ClearZ |
| Vector3 | ClearColor |
| SceneClass * | Scene |
| CameraClass * | Camera |
Additional Inherited Members | |
Protected Attributes inherited from GenericNode | |
| GenericNode * | NextNode |
| GenericNode * | PrevNode |
| LayerClass::LayerClass | ( | SceneClass * | s, |
| CameraClass * | c, | ||
| bool | clear = false, | ||
| bool | clearz = false, | ||
| const Vector3 & | color = Vector3(0,0,0) ) |
| LayerClass::LayerClass | ( | const LayerClass & | src | ) |
| CameraClass * LayerClass::Get_Camera | ( | void | ) | const |
| SceneClass * LayerClass::Get_Scene | ( | void | ) | const |
| CameraClass * LayerClass::Peek_Camera | ( | void | ) | const |
| SceneClass * LayerClass::Peek_Scene | ( | void | ) | const |
| void LayerClass::Set | ( | const LayerClass & | layer | ) |
| void LayerClass::Set_Camera | ( | CameraClass * | cam | ) |
| void LayerClass::Set_Scene | ( | SceneClass * | scene | ) |
| CameraClass* LayerClass::Camera |
| SceneClass* LayerClass::Scene |