Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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shdcubemap.cpp File Reference
#include <d3dx8math.h>
#include "dx8fvf.h"
#include "dx8wrapper.h"
#include "assetmgr.h"
#include "shdcubemap.h"
#include "editable.h"
#include "shdclassids.h"
#include "shddeffactory.h"
#include "shdinterface.h"
#include "shdhwshader.h"
#include "persistfactory.h"
#include "wwhack.h"

Go to the source code of this file.

Enumerations

enum  {
  CHUNKID_VARIABLES = 0x16490470 , VARID_TEXTURE_NAME = 0x00 , VARID_AMBIENT_COLOR , VARID_DIFFUSE_COLOR ,
  VARID_SPECULAR_COLOR
}
 

Functions

 DECLARE_FORCE_LINK (CubeMapShader)
 
 REGISTER_SHDDEF (ShdCubeMapDefClass, SHDDEF_CLASSID_CUBEMAP,"Cube Map")
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
CHUNKID_VARIABLES 
VARID_TEXTURE_NAME 
VARID_AMBIENT_COLOR 
VARID_DIFFUSE_COLOR 
VARID_SPECULAR_COLOR 

Definition at line 61 of file shdcubemap.cpp.

Function Documentation

◆ DECLARE_FORCE_LINK()

DECLARE_FORCE_LINK ( CubeMapShader )

◆ REGISTER_SHDDEF()

REGISTER_SHDDEF ( ShdCubeMapDefClass ,
SHDDEF_CLASSID_CUBEMAP ,
"Cube Map"  )