Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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soundhandle.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : wwaudio *
24 * *
25 * $Archive:: /Commando/Code/WWAudio/soundhandle.h $*
26 * *
27 * Author:: Patrick Smith *
28 * *
29 * $Modtime:: 8/13/01 3:11p $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef __SOUNDHANDLE_H
42#define __SOUNDHANDLE_H
43
44#include "wwaudio.h"
45
47// Forward declarations
54
55
57//
58// SoundHandleClass
59//
62{
63public:
64
66 // Public constructors/destructors
68 SoundHandleClass (void);
69 virtual ~SoundHandleClass (void);
70
72 // Public methods
74
75 //
76 // RTTI
77 //
78 virtual Sound3DHandleClass * As_Sound3DHandleClass (void) { return NULL; }
79 virtual Sound2DHandleClass * As_Sound2DHandleClass (void) { return NULL; }
81 virtual ListenerHandleClass * As_ListenerHandleClass (void) { return NULL; }
82
83 //
84 // Handle access
85 //
86 virtual H3DSAMPLE Get_H3DSAMPLE (void) { return NULL; }
87 virtual HSAMPLE Get_HSAMPLE (void) { return NULL; }
88 virtual HSTREAM Get_HSTREAM (void) { return NULL; }
89
90 //
91 // Initialization
92 //
93 virtual void Set_Miles_Handle (uint32 handle) = 0;
94 virtual void Initialize (SoundBufferClass *buffer);
95
96 //
97 // Sample control
98 //
99 virtual void Start_Sample (void) = 0;
100 virtual void Stop_Sample (void) = 0;
101 virtual void Resume_Sample (void) = 0;
102 virtual void End_Sample (void) = 0;
103 virtual void Set_Sample_Pan (S32 pan) = 0;
104 virtual S32 Get_Sample_Pan (void) = 0;
105 virtual void Set_Sample_Volume (S32 volume) = 0;
106 virtual S32 Get_Sample_Volume (void) = 0;
107 virtual void Set_Sample_Loop_Count (U32 count) = 0;
108 virtual U32 Get_Sample_Loop_Count (void) = 0;
109 virtual void Set_Sample_MS_Position (U32 ms) = 0;
110 virtual void Get_Sample_MS_Position (S32 *len, S32 *pos) = 0;
111 virtual void Set_Sample_User_Data (S32 i, U32 val) = 0;
112 virtual U32 Get_Sample_User_Data (S32 i) = 0;
113 virtual S32 Get_Sample_Playback_Rate (void) = 0;
114 virtual void Set_Sample_Playback_Rate (S32 rate) = 0;
115
116protected:
117
119 // Protected methods
121
123 // Protected member data
126};
127
128
129#endif //__SOUNDHANDLE_H
#define NULL
Definition BaseType.h:92
unsigned long uint32
Definition bittype.h:46
virtual void Stop_Sample(void)=0
virtual S32 Get_Sample_Playback_Rate(void)=0
SoundBufferClass * Buffer
virtual void End_Sample(void)=0
virtual HSAMPLE Get_HSAMPLE(void)
Definition soundhandle.h:87
virtual U32 Get_Sample_Loop_Count(void)=0
virtual void Set_Sample_MS_Position(U32 ms)=0
virtual void Set_Sample_Pan(S32 pan)=0
virtual void Set_Miles_Handle(uint32 handle)=0
virtual HSTREAM Get_HSTREAM(void)
Definition soundhandle.h:88
virtual H3DSAMPLE Get_H3DSAMPLE(void)
Definition soundhandle.h:86
virtual ~SoundHandleClass(void)
virtual S32 Get_Sample_Volume(void)=0
virtual void Initialize(SoundBufferClass *buffer)
virtual void Set_Sample_Loop_Count(U32 count)=0
virtual S32 Get_Sample_Pan(void)=0
virtual void Get_Sample_MS_Position(S32 *len, S32 *pos)=0
virtual U32 Get_Sample_User_Data(S32 i)=0
virtual SoundStreamHandleClass * As_SoundStreamHandleClass(void)
Definition soundhandle.h:80
virtual void Set_Sample_Playback_Rate(S32 rate)=0
virtual ListenerHandleClass * As_ListenerHandleClass(void)
Definition soundhandle.h:81
virtual void Set_Sample_Volume(S32 volume)=0
virtual void Resume_Sample(void)=0
virtual Sound3DHandleClass * As_Sound3DHandleClass(void)
Definition soundhandle.h:78
virtual void Set_Sample_User_Data(S32 i, U32 val)=0
virtual Sound2DHandleClass * As_Sound2DHandleClass(void)
Definition soundhandle.h:79
virtual void Start_Sample(void)=0
#define S32
Definition md5.cpp:62