Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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soundhandle.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : wwaudio *
24 * *
25 * $Archive:: /Commando/Code/WWAudio/soundhandle.cpp $*
26 * *
27 * Author:: Patrick Smith *
28 * *
29 * $Modtime:: 8/13/01 12:18p $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#include "soundhandle.h"
38#include "threads.h"
39
40
42//
43// SoundHandleClass
44//
51
52
54//
55// ~SoundHandleClass
56//
59{
60 //
61 // Delay the release of the buffer (fixes a sync bug
62 // with Miles internals).
63 //
64 if (Buffer != NULL) {
66 Buffer = NULL;
67 }
68
69 return ;
70}
71
72
74//
75// Initialize
76//
78void
84
#define NULL
Definition BaseType.h:92
SoundBufferClass * Buffer
virtual ~SoundHandleClass(void)
virtual void Initialize(SoundBufferClass *buffer)
static void Add_Delayed_Release_Object(RefCountClass *object, DWORD delay=2000)
Definition Threads.cpp:124
else return(RetVal)
#define REF_PTR_SET(dst, src)
Definition refcount.h:79