Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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sound3dhandle.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : wwaudio *
24 * *
25 * $Archive:: /Commando/Code/WWAudio/sound3dhandle.h $*
26 * *
27 * Author:: Patrick Smith *
28 * *
29 * $Modtime:: 8/13/01 3:11p $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef __SOUND3DHANDLE_H
42#define __SOUND3DHANDLE_H
43
44#include "soundhandle.h"
45
46
48//
49// Sound3DHandleClass
50//
53{
54public:
55
57 // Public constructors/destructors
59 Sound3DHandleClass (void);
61
63 // Public methods
65
66 //
67 // RTTI
68 //
69 Sound3DHandleClass * As_Sound3DHandleClass (void) { return this; }
70
71 //
72 // Handle access
73 //
74 H3DSAMPLE Get_H3DSAMPLE (void) { return SampleHandle; }
75
76
77 //
78 // Inherited
79 //
80 void Set_Miles_Handle (uint32 handle);
81 void Initialize (SoundBufferClass *buffer);
82 void Start_Sample (void);
83 void Stop_Sample (void);
84 void Resume_Sample (void);
85 void End_Sample (void);
86 void Set_Sample_Pan (S32 pan);
87 S32 Get_Sample_Pan (void);
88 void Set_Sample_Volume (S32 volume);
90 void Set_Sample_Loop_Count (U32 count);
91 U32 Get_Sample_Loop_Count (void);
92 void Set_Sample_MS_Position (U32 ms);
93 void Get_Sample_MS_Position (S32 *len, S32 *pos);
94 void Set_Sample_User_Data (S32 i, U32 val);
97 void Set_Sample_Playback_Rate (S32 rate);
98
99protected:
100
102 // Protected methods
104
106 // Protected member data
108 H3DSAMPLE SampleHandle;
109};
110
111
112#endif //__SOUND3DHANDLE_H
unsigned long uint32
Definition bittype.h:46
U32 Get_Sample_User_Data(S32 i)
void Get_Sample_MS_Position(S32 *len, S32 *pos)
Sound3DHandleClass * As_Sound3DHandleClass(void)
void Set_Sample_Volume(S32 volume)
U32 Get_Sample_Loop_Count(void)
H3DSAMPLE Get_H3DSAMPLE(void)
void Set_Sample_Pan(S32 pan)
void Set_Sample_Loop_Count(U32 count)
void Set_Sample_User_Data(S32 i, U32 val)
void Set_Miles_Handle(uint32 handle)
void Set_Sample_Playback_Rate(S32 rate)
void Set_Sample_MS_Position(U32 ms)
S32 Get_Sample_Playback_Rate(void)
void Initialize(SoundBufferClass *buffer)
#define S32
Definition md5.cpp:62