Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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maxworldinfo.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3d *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/maxworldinfo.cpp $*
26 * *
27 * Original Author:: Patrick Smith *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 10/27/00 7:11p $*
32 * *
33 * $Revision:: 2 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39#include "maxworldinfo.h"
40#include "geometryexporttask.h"
41
42/*
43** Get_Shared_Vertex_Normal
44** Loops through all the other meshes in the world and builds a vertex normal for
45** the verticies that share the same space and are part of the same smoothing group.
46*/
48{
49 Point3 normal(0,0,0);
50 Point3 world_pos = ExportTrans * Point3(pos.X,pos.Y,pos.Z);
51
52 //
53 // Loop through all the meshes in the world and see which ones contain
54 // verticies that share the same space and are part of the same smoothing group.
55 //
56 for(unsigned int index = 0; index < MeshList.Count(); index ++) {
57 GeometryExportTaskClass * task = MeshList[index];
58 if (task != CurrentTask) {
59 normal += task->Get_Shared_Vertex_Normal(world_pos,smgroup);
60 }
61 }
62
63 return Vector3(normal.x,normal.y,normal.z);
64}
virtual Point3 Get_Shared_Vertex_Normal(const Point3 &world_space_point, int smgroup)
virtual Vector3 Get_Shared_Vertex_Normal(Vector3 pos, int smgroup)
float X
Definition vector3.h:90
float Z
Definition vector3.h:92
float Y
Definition vector3.h:91