Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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culltype.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /Commando/Code/wwmath/culltype.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 10/23/98 2:34p $*
30 * *
31 * $Revision:: 3 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef CULLTYPE_H
43#define CULLTYPE_H
44
45#include "always.h"
46
47/*
48** CullType is an enumeration of the possible results of a culling
49** operation. It is placed here so that all of the different cull functions
50** (which are scattered throughout WWMath, WW3D, WWPhys, etc) can
51** communicate the result in a consistent way
52*/
53
54typedef enum CULLTYPE
55{
56 CULL_OUTSIDE = 0, // the object was completely outside the culling volume
57 CULL_INTERSECTING, // the object intersects an edge of the culling volume
58 CULL_INSIDE // the object is completely inside the culling volume
59};
60
61
62#endif
CULLTYPE
Definition culltype.h:55
@ CULL_OUTSIDE
Definition culltype.h:56
@ CULL_INTERSECTING
Definition culltype.h:57
@ CULL_INSIDE
Definition culltype.h:58