Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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shdlib.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWShade *
24 * *
25 * $Archive:: /Commando/Code/wwshade/shdlib.cpp $*
26 * *
27 * Org Author:: Kenny Mitchell *
28 * *
29 * Author : Kenny Mitchell *
30 * *
31 * $Modtime:: 07/01/02 10:31a $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * WWShade.lib library interface *
37 *---------------------------------------------------------------------------------------------*/
38
39
40#include "shdlib.h"
41#include "assetmgr.h"
42#include "shdloader.h"
43#include "shdrenderer.h"
44
49
54
59
64
69
71{
73// WW3DAssetManager::Get_Instance()->Register_Prototype_Loader(&_ShdMeshLegacyLoader);
75}
static void Shutdown()
static void Init()
static ShdRendererClass * Peek_Instance()
static void Init_Shaders()
static void Shutdown_Shaders()
virtual void Flush()=0
static WW3DAssetManager * Get_Instance(void)
Definition assetmgr.h:205
virtual void Register_Prototype_Loader(PrototypeLoaderClass *loader)
MeshLoaderClass _MeshLoader
Definition proto.cpp:52
void SHD_Register_Loader()
Definition shdlib.cpp:70
void SHD_Init()
Definition shdlib.cpp:45
void SHD_Init_Shaders()
Definition shdlib.cpp:55
void SHD_Shutdown()
Definition shdlib.cpp:50
void SHD_Shutdown_Shaders()
Definition shdlib.cpp:60
void SHD_Flush()
Definition shdlib.cpp:65
ShdMeshLoaderClass _ShdMeshLoader
Definition shdloader.cpp:42