#include <assetmgr.h>
Inherited by W3DAssetManager.
Definition at line 184 of file assetmgr.h.
◆ anonymous enum
| Enumerator |
|---|
| PROTOLOADERS_VECTOR_SIZE | |
| PROTOLOADERS_GROWTH_RATE | |
| PROTOTYPES_VECTOR_SIZE | |
| PROTOTYPES_GROWTH_RATE | |
Definition at line 351 of file assetmgr.h.
◆ anonymous enum
| Enumerator |
|---|
| PROTOTYPE_HASH_TABLE_SIZE | |
| PROTOTYPE_HASH_BITS | |
| PROTOTYPE_HASH_MASK | |
Definition at line 378 of file assetmgr.h.
◆ WW3DAssetManager()
| WW3DAssetManager::WW3DAssetManager |
( |
void | | ) |
|
◆ ~WW3DAssetManager()
| WW3DAssetManager::~WW3DAssetManager |
( |
void | | ) |
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virtual |
◆ Add_Anim()
◆ Add_Font3DData()
◆ Add_Prototype()
◆ Create_Asset_List()
◆ Create_Font3DData_Iterator()
| AssetIterator * WW3DAssetManager::Create_Font3DData_Iterator |
( |
void | | ) |
|
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protectedvirtual |
◆ Create_HAnim_Iterator()
◆ Create_HTree_Iterator()
◆ Create_Render_Obj()
| RenderObjClass * WW3DAssetManager::Create_Render_Obj |
( |
const char * | name | ) |
|
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virtual |
◆ Create_Render_Obj_Iterator()
◆ Delete_This()
| static void WW3DAssetManager::Delete_This |
( |
void | | ) |
|
|
inlinestatic |
◆ Find_Prototype()
| PrototypeClass * WW3DAssetManager::Find_Prototype |
( |
const char * | name | ) |
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◆ Find_Prototype_Loader()
◆ Free()
| void WW3DAssetManager::Free |
( |
void | | ) |
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protected |
◆ Free_Assets()
| void WW3DAssetManager::Free_Assets |
( |
void | | ) |
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virtual |
◆ Free_Assets_With_Exclusion_List()
◆ Get_Activate_Fog_On_Load()
| bool WW3DAssetManager::Get_Activate_Fog_On_Load |
( |
void | | ) |
|
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inline |
◆ Get_Font3DData()
◆ Get_Font3DInstance()
◆ Get_FontChars()
◆ Get_HAnim()
| HAnimClass * WW3DAssetManager::Get_HAnim |
( |
const char * | name | ) |
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virtual |
◆ Get_HTree()
| HTreeClass * WW3DAssetManager::Get_HTree |
( |
const char * | name | ) |
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virtual |
◆ Get_Instance()
◆ Get_Texture()
◆ Get_WW3D_Load_On_Demand()
| bool WW3DAssetManager::Get_WW3D_Load_On_Demand |
( |
void | | ) |
|
|
inline |
◆ Load_3D_Assets() [1/2]
| bool WW3DAssetManager::Load_3D_Assets |
( |
const char * | filename | ) |
|
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virtual |
◆ Load_3D_Assets() [2/2]
◆ Load_Procedural_Textures()
| void WW3DAssetManager::Load_Procedural_Textures |
( |
| ) |
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virtual |
◆ Load_Prototype()
◆ Log_All_Textures()
| void WW3DAssetManager::Log_All_Textures |
( |
void | | ) |
|
◆ Log_Texture_Statistics()
| void WW3DAssetManager::Log_Texture_Statistics |
( |
| ) |
|
|
static |
◆ Peek_Metal_Map_Manager()
◆ Register_Prototype_Loader()
◆ Release_All_Font3DDatas()
| void WW3DAssetManager::Release_All_Font3DDatas |
( |
void | | ) |
|
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protectedvirtual |
◆ Release_All_FontChars()
| void WW3DAssetManager::Release_All_FontChars |
( |
void | | ) |
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protectedvirtual |
◆ Release_All_Textures()
| void WW3DAssetManager::Release_All_Textures |
( |
void | | ) |
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virtual |
◆ Release_Render_Obj_Iterator()
◆ Release_Texture()
| void WW3DAssetManager::Release_Texture |
( |
TextureClass * | tex | ) |
|
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virtual |
◆ Release_Unused_Assets()
| void WW3DAssetManager::Release_Unused_Assets |
( |
void | | ) |
|
|
virtual |
◆ Release_Unused_Font3DDatas()
| void WW3DAssetManager::Release_Unused_Font3DDatas |
( |
void | | ) |
|
|
protectedvirtual |
◆ Release_Unused_Textures()
| void WW3DAssetManager::Release_Unused_Textures |
( |
void | | ) |
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virtual |
◆ Remove_Font3DData()
◆ Remove_Prototype() [1/2]
| void WW3DAssetManager::Remove_Prototype |
( |
const char * | name | ) |
|
◆ Remove_Prototype() [2/2]
◆ Render_Obj_Exists()
| bool WW3DAssetManager::Render_Obj_Exists |
( |
const char * | name | ) |
|
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virtual |
◆ Set_Activate_Fog_On_Load()
| void WW3DAssetManager::Set_Activate_Fog_On_Load |
( |
bool | on_off | ) |
|
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inline |
◆ Set_WW3D_Load_On_Demand()
| void WW3DAssetManager::Set_WW3D_Load_On_Demand |
( |
bool | on_off | ) |
|
|
inline |
◆ Texture_Hash()
◆ Font3DDataIterator
◆ Font3DInstanceClass
◆ HAnimIterator
◆ HTreeIterator
◆ RObjIterator
◆ TextureIterator
| friend class TextureIterator |
|
friend |
◆ Activate_Fog_On_Load
| bool WW3DAssetManager::Activate_Fog_On_Load |
|
protected |
◆ Font3DDatas
◆ FontCharsList
◆ HAnimManager
◆ HTreeManager
◆ MetalManager
◆ PrototypeHashTable
◆ PrototypeLoaders
◆ Prototypes
◆ TextureCache
| TextureFileCache* WW3DAssetManager::TextureCache |
|
protected |
◆ TextureHash
◆ TheInstance
◆ WW3D_Load_On_Demand
| bool WW3DAssetManager::WW3D_Load_On_Demand |
|
protected |
The documentation for this class was generated from the following files: