Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WW3DAssetManager Member List

This is the complete list of members for WW3DAssetManager, including all inherited members.

Activate_Fog_On_LoadWW3DAssetManagerprotected
Add_Anim(HAnimClass *new_anim)WW3DAssetManagerinlinevirtual
Add_Font3DData(Font3DDataClass *font)WW3DAssetManagerprotectedvirtual
Add_Prototype(PrototypeClass *newproto)WW3DAssetManager
Create_Asset_List(DynamicVectorClass< StringClass > &model_exclusion_list)WW3DAssetManagervirtual
Create_Font3DData_Iterator(void)WW3DAssetManagerprotectedvirtual
Create_HAnim_Iterator(void)WW3DAssetManagervirtual
Create_HTree_Iterator(void)WW3DAssetManagervirtual
Create_Render_Obj(const char *name)WW3DAssetManagervirtual
Create_Render_Obj_Iterator(void)WW3DAssetManagervirtual
Delete_This(void)WW3DAssetManagerinlinestatic
Find_Prototype(const char *name)WW3DAssetManager
Find_Prototype_Loader(int chunk_id)WW3DAssetManagerprotected
Font3DDataIterator classWW3DAssetManagerfriend
Font3DDatasWW3DAssetManagerprotected
Font3DInstanceClass classWW3DAssetManagerfriend
FontCharsListWW3DAssetManagerprotected
Free(void)WW3DAssetManagerprotected
Free_Assets(void)WW3DAssetManagervirtual
Free_Assets_With_Exclusion_List(const DynamicVectorClass< StringClass > &model_exclusion_list)WW3DAssetManagervirtual
Get_Activate_Fog_On_Load(void)WW3DAssetManagerinline
Get_Font3DData(const char *name)WW3DAssetManagerprotectedvirtual
Get_Font3DInstance(const char *name)WW3DAssetManagervirtual
Get_FontChars(const char *name, int point_size, bool is_bold=false)WW3DAssetManagervirtual
Get_HAnim(const char *name)WW3DAssetManagervirtual
Get_HTree(const char *name)WW3DAssetManagervirtual
Get_Instance(void)WW3DAssetManagerinlinestatic
Get_Texture(const char *filename, MipCountType mip_level_count=MIP_LEVELS_ALL, WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true, TextureBaseClass::TexAssetType type=TextureBaseClass::TEX_REGULAR, bool allow_reduction=true)WW3DAssetManagervirtual
Get_WW3D_Load_On_Demand(void)WW3DAssetManagerinline
HAnimIterator classWW3DAssetManagerfriend
HAnimManagerWW3DAssetManagerprotected
HTreeIterator classWW3DAssetManagerfriend
HTreeManagerWW3DAssetManagerprotected
Load_3D_Assets(const char *filename)WW3DAssetManagervirtual
Load_3D_Assets(FileClass &assetfile)WW3DAssetManagervirtual
Load_Procedural_Textures()WW3DAssetManagervirtual
Load_Prototype(ChunkLoadClass &cload)WW3DAssetManagerprotected
Log_All_Textures()WW3DAssetManager
Log_Texture_Statistics()WW3DAssetManagerstatic
MetalManagerWW3DAssetManagerprotected
Peek_Metal_Map_Manager()WW3DAssetManagerinlinevirtual
PROTOLOADERS_GROWTH_RATE enum valueWW3DAssetManagerprotected
PROTOLOADERS_VECTOR_SIZE enum valueWW3DAssetManagerprotected
PROTOTYPE_HASH_BITS enum valueWW3DAssetManagerprotected
PROTOTYPE_HASH_MASK enum valueWW3DAssetManagerprotected
PROTOTYPE_HASH_TABLE_SIZE enum valueWW3DAssetManagerprotected
PrototypeHashTableWW3DAssetManagerprotected
PrototypeLoadersWW3DAssetManagerprotected
PrototypesWW3DAssetManagerprotected
PROTOTYPES_GROWTH_RATE enum valueWW3DAssetManagerprotected
PROTOTYPES_VECTOR_SIZE enum valueWW3DAssetManagerprotected
Register_Prototype_Loader(PrototypeLoaderClass *loader)WW3DAssetManagervirtual
Release_All_Font3DDatas(void)WW3DAssetManagerprotectedvirtual
Release_All_FontChars(void)WW3DAssetManagerprotectedvirtual
Release_All_Textures(void)WW3DAssetManagervirtual
Release_Render_Obj_Iterator(RenderObjIterator *)WW3DAssetManagervirtual
Release_Texture(TextureClass *)WW3DAssetManagervirtual
Release_Unused_Assets(void)WW3DAssetManagervirtual
Release_Unused_Font3DDatas(void)WW3DAssetManagerprotectedvirtual
Release_Unused_Textures(void)WW3DAssetManagervirtual
Remove_Font3DData(Font3DDataClass *font)WW3DAssetManagerprotectedvirtual
Remove_Prototype(PrototypeClass *proto)WW3DAssetManager
Remove_Prototype(const char *name)WW3DAssetManager
Render_Obj_Exists(const char *name)WW3DAssetManagervirtual
RObjIterator classWW3DAssetManagerfriend
Set_Activate_Fog_On_Load(bool on_off)WW3DAssetManagerinline
Set_WW3D_Load_On_Demand(bool on_off)WW3DAssetManagerinline
Texture_Hash()WW3DAssetManagerinline
TextureCacheWW3DAssetManagerprotected
TextureHashWW3DAssetManagerprotected
TextureIterator classWW3DAssetManagerfriend
TheInstanceWW3DAssetManagerprotectedstatic
WW3D_Load_On_DemandWW3DAssetManagerprotected
WW3DAssetManager(void)WW3DAssetManager
~WW3DAssetManager(void)WW3DAssetManagervirtual