Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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GameClient Directory Reference
Directories
Drawable
GUI
Shadow
Water
Files
BaseHeightMap.cpp
camerashakesystem.cpp
FlatHeightMap.cpp
HeightMap.cpp
TerrainTex.cpp
TileData.cpp
W3DAssetManager.cpp
W3DAssetManagerExposed.cpp
W3DBibBuffer.cpp
W3DBridgeBuffer.cpp
W3DCustomEdging.cpp
W3DDebugDisplay.cpp
W3DDebugIcons.cpp
W3DDisplay.cpp
W3DDisplayString.cpp
W3DDisplayStringManager.cpp
W3DDynamicLight.cpp
W3DFileSystem.cpp
W3DGameClient.cpp
W3DGranny.cpp
W3DInGameUI.cpp
W3DMouse.cpp
W3DParticleSys.cpp
W3DPoly.cpp
W3DPropBuffer.cpp
W3DRoadBuffer.cpp
W3DScene.cpp
W3DShaderManager.cpp
W3DShroud.cpp
W3DSmudge.cpp
W3DSnow.cpp
W3DStatusCircle.cpp
W3DTerrainBackground.cpp
W3DTerrainTracks.cpp
W3DTerrainVisual.cpp
W3DTreeBuffer.cpp
W3DVideoBuffer.cpp
W3DView.cpp
W3dWaypointBuffer.cpp
W3DWebBrowser.cpp
WorldHeightMap.cpp
Code
GameEngineDevice
Source
W3DDevice
GameClient
Generated by
1.13.2