Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameClient Directory Reference

Directories

 Drawable
 
 GUI
 
 Shadow
 
 Water
 

Files

 BaseHeightMap.cpp
 
 camerashakesystem.cpp
 
 FlatHeightMap.cpp
 
 HeightMap.cpp
 
 TerrainTex.cpp
 
 TileData.cpp
 
 W3DAssetManager.cpp
 
 W3DAssetManagerExposed.cpp
 
 W3DBibBuffer.cpp
 
 W3DBridgeBuffer.cpp
 
 W3DCustomEdging.cpp
 
 W3DDebugDisplay.cpp
 
 W3DDebugIcons.cpp
 
 W3DDisplay.cpp
 
 W3DDisplayString.cpp
 
 W3DDisplayStringManager.cpp
 
 W3DDynamicLight.cpp
 
 W3DFileSystem.cpp
 
 W3DGameClient.cpp
 
 W3DGranny.cpp
 
 W3DInGameUI.cpp
 
 W3DMouse.cpp
 
 W3DParticleSys.cpp
 
 W3DPoly.cpp
 
 W3DPropBuffer.cpp
 
 W3DRoadBuffer.cpp
 
 W3DScene.cpp
 
 W3DShaderManager.cpp
 
 W3DShroud.cpp
 
 W3DSmudge.cpp
 
 W3DSnow.cpp
 
 W3DStatusCircle.cpp
 
 W3DTerrainBackground.cpp
 
 W3DTerrainTracks.cpp
 
 W3DTerrainVisual.cpp
 
 W3DTreeBuffer.cpp
 
 W3DVideoBuffer.cpp
 
 W3DView.cpp
 
 W3dWaypointBuffer.cpp
 
 W3DWebBrowser.cpp
 
 WorldHeightMap.cpp