Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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shdhw_constants.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19// generic shaders constants
20// Kenny Mitchell - Westwood Studios EA 2002
21
22#ifndef SHDHW_CONSTANTS_H
23#define SHDHW_CONSTANTS_H
24
25// constants (0,1,0.5,2.0)
26#define CV_CONST 0
27
28// lighting constants
29#define CV_LIGHT_DIRECTION_0 16
30#define CV_LIGHT_DIRECTION_1 17
31#define CV_LIGHT_DIRECTION_2 18
32#define CV_LIGHT_DIRECTION_3 19
33
34#define CV_LIGHT_COLOR_0 20
35#define CV_LIGHT_COLOR_1 21
36#define CV_LIGHT_COLOR_2 22
37#define CV_LIGHT_COLOR_3 23
38
39#define CV_AMBIENT 24
40#define CV_DIFFUSE 25
41#define CV_SPECULAR 26
42
43#endif