Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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shdhw_constants.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// generic shaders constants
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// Kenny Mitchell - Westwood Studios EA 2002
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#ifndef SHDHW_CONSTANTS_H
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#define SHDHW_CONSTANTS_H
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// constants (0,1,0.5,2.0)
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#define CV_CONST 0
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// lighting constants
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#define CV_LIGHT_DIRECTION_0 16
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#define CV_LIGHT_DIRECTION_1 17
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#define CV_LIGHT_DIRECTION_2 18
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#define CV_LIGHT_DIRECTION_3 19
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#define CV_LIGHT_COLOR_0 20
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#define CV_LIGHT_COLOR_1 21
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#define CV_LIGHT_COLOR_2 22
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#define CV_LIGHT_COLOR_3 23
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#define CV_AMBIENT 24
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#define CV_DIFFUSE 25
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#define CV_SPECULAR 26
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#endif
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