Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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saveloadsubsystem.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWSaveLoad *
24 * *
25 * $Archive:: /Commando/Code/wwsaveload/saveloadsubsystem.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 6/12/00 4:25p $*
30 * *
31 * $Revision:: 7 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42
43#ifndef SAVELOADSUBSYSTEM_H
44#define SAVELOADSUBSYSTEM_H
45
46
47#include "always.h"
48#include "bittype.h"
49#include "postloadable.h"
50
51class ChunkLoadClass;
52class ChunkSaveClass;
53
54
56//
57// SaveLoadSubSystemClass
58//
59// Each SaveLoadSubSystem will automatically be registered with the SaveLoadSystem
60// at construction time. The plan is to have a single static instance of each
61// sub-system so that it automatically registers when the global constructors
62// are executed.
63//
64// When an application wants to create a file it does so by asking the
65// SaveLoadSystem to save the particular set of SaveLoadSubSystems that contain
66// that data.
67//
70{
71public:
72
74 virtual ~SaveLoadSubSystemClass (void);
75
76 virtual uint32 Chunk_ID (void) const = 0;
77
78protected:
79
80 virtual bool Contains_Data(void) const { return true; }
81 virtual bool Save (ChunkSaveClass &csave) = 0;
82 virtual bool Load (ChunkLoadClass &cload) = 0;
83
84 virtual const char* Name() const = 0;
85
86private:
87
88 SaveLoadSubSystemClass * NextSubSystem; // managed by SaveLoadSystem
89
90 friend class SaveLoadSystemClass;
91};
92
93
94
95#endif
unsigned long uint32
Definition bittype.h:46
PostLoadableClass(void)
virtual uint32 Chunk_ID(void) const =0
virtual const char * Name() const =0
virtual bool Save(ChunkSaveClass &csave)=0
virtual bool Contains_Data(void) const
virtual ~SaveLoadSubSystemClass(void)
virtual bool Load(ChunkLoadClass &cload)=0