Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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dazzlesave.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3D *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 9/21/00 4:09p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DAZZLESAVE_H
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#define DAZZLESAVE_H
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#include <Max.h>
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#include "
w3d_file.h
"
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#include "chunkio.h"
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#include "
progress.h
"
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/*******************************************************************************************
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**
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** DazzleSaveClass - Create a Dazzle definition from an INode. Basically, we just save
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** the transform and the dazzle type that the user has selected.
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**
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*******************************************************************************************/
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class
DazzleSaveClass
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{
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public
:
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enum
{
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EX_UNKNOWN
= 0,
// exception error codes
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EX_CANCEL
= 1
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};
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DazzleSaveClass
(
char
* mesh_name,
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char
* container_name,
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INode * inode,
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Matrix3
& exportspace,
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TimeValue curtime,
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Progress_Meter_Class
& meter);
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int
Write_To_File
(
ChunkSaveClass
& csave);
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private
:
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char
W3DName[128];
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char
DazzleType[128];
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};
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#endif
//DAZZLESAVE_H
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PROGRESS.H
w3d_file.h
ChunkSaveClass
Definition
chunkio.h:137
DazzleSaveClass::DazzleSaveClass
DazzleSaveClass(char *mesh_name, char *container_name, INode *inode, Matrix3 &exportspace, TimeValue curtime, Progress_Meter_Class &meter)
Definition
dazzlesave.cpp:48
DazzleSaveClass::Write_To_File
int Write_To_File(ChunkSaveClass &csave)
Definition
dazzlesave.cpp:80
DazzleSaveClass::EX_CANCEL
@ EX_CANCEL
Definition
dazzlesave.h:64
DazzleSaveClass::EX_UNKNOWN
@ EX_UNKNOWN
Definition
dazzlesave.h:63
Matrix3
Definition
WWmatrix3.h:74
Progress_Meter_Class
Definition
PROGRESS.H:44
Code
Tools
WW3D
max2w3d
dazzlesave.h
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