Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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dazzlesave.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3D *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.h $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 9/21/00 4:09p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39#if defined(_MSC_VER)
40#pragma once
41#endif
42
43#ifndef DAZZLESAVE_H
44#define DAZZLESAVE_H
45
46#include <Max.h>
47#include "w3d_file.h"
48#include "chunkio.h"
49#include "progress.h"
50
51
52/*******************************************************************************************
53**
54** DazzleSaveClass - Create a Dazzle definition from an INode. Basically, we just save
55** the transform and the dazzle type that the user has selected.
56**
57*******************************************************************************************/
59{
60public:
61
62 enum {
63 EX_UNKNOWN = 0, // exception error codes
65 };
66
67 DazzleSaveClass( char * mesh_name,
68 char * container_name,
69 INode * inode,
70 Matrix3 & exportspace,
71 TimeValue curtime,
72 Progress_Meter_Class & meter);
73
74 int Write_To_File(ChunkSaveClass & csave);
75
76private:
77
78 char W3DName[128];
79 char DazzleType[128];
80
81};
82
83
84
85
86
87
88
89#endif //DAZZLESAVE_H
90
DazzleSaveClass(char *mesh_name, char *container_name, INode *inode, Matrix3 &exportspace, TimeValue curtime, Progress_Meter_Class &meter)
int Write_To_File(ChunkSaveClass &csave)