Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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dazzlesave.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3D *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.cpp $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 9/21/00 4:14p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39
40#include "dazzlesave.h"
41#include "w3d_file.h"
42#include "util.h"
43#include "w3dappdata.h"
44#include "errclass.h"
45
46
48(
49 char * mesh_name,
50 char * container_name,
51 INode * inode,
52 Matrix3 & exportspace,
53 TimeValue curtime,
55)
56{
57 assert(mesh_name != NULL);
58 assert(container_name != NULL);
59
60 /*
61 ** Set up the render object name
62 */
63 memset(&W3DName,0,sizeof(W3DName));
64 if ((container_name != NULL) && (strlen(container_name) > 0)) {
65 strcpy(W3DName,container_name);
66 strcat(W3DName,".");
67 }
68 strcat(W3DName,mesh_name);
69
70 /*
71 ** Dig the dazzle-type out of the appropriate App-Data chunk on
72 ** the INode.
73 */
75 strncpy(DazzleType,dazzle_data->DazzleType,sizeof(DazzleType));
76}
77
78
79
81{
83
85 csave.Write(W3DName,strlen(W3DName) + 1);
86 csave.End_Chunk();
87
89 csave.Write(DazzleType,strlen(DazzleType) + 1);
90 csave.End_Chunk();
91
92 csave.End_Chunk();
93 return 0;
94}
95
96
97
#define NULL
Definition BaseType.h:92
@ W3D_CHUNK_DAZZLE_NAME
Definition w3d_file.h:484
@ W3D_CHUNK_DAZZLE
Definition w3d_file.h:483
@ W3D_CHUNK_DAZZLE_TYPENAME
Definition w3d_file.h:485
uint32 Write(const void *buf, uint32 nbytes)
Definition chunkio.cpp:264
bool Begin_Chunk(uint32 id)
Definition chunkio.cpp:108
bool End_Chunk()
Definition chunkio.cpp:148
DazzleSaveClass(char *mesh_name, char *container_name, INode *inode, Matrix3 &exportspace, TimeValue curtime, Progress_Meter_Class &meter)
int Write_To_File(ChunkSaveClass &csave)
static W3DDazzleAppDataStruct * Get_App_Data(INode *node, bool create_if_missing=true)