#include <Max.h>
Go to the source code of this file.
◆ COLLISION_TYPE_MASK
| #define COLLISION_TYPE_MASK 0xF000 |
◆ COLLISION_TYPE_PHYSICAL
| #define COLLISION_TYPE_PHYSICAL 0x1000 |
◆ COLLISION_TYPE_PROJECTILE
| #define COLLISION_TYPE_PROJECTILE 0x2000 |
◆ COLLISION_TYPE_VIS
| #define COLLISION_TYPE_VIS 0x4000 |
◆ DEFAULT_EXPORT_FLAGS
| #define DEFAULT_EXPORT_FLAGS 0 |
◆ DEFAULT_MESH_EXPORT_FLAGS
◆ EXPORT_BONE_FLAG
| #define EXPORT_BONE_FLAG 0x0001 |
◆ EXPORT_CAST_SHADOW_FLAG
| #define EXPORT_CAST_SHADOW_FLAG 0x0200 |
◆ EXPORT_GEOMETRY_FLAG
| #define EXPORT_GEOMETRY_FLAG 0x0002 |
◆ EXPORT_HIDDEN_FLAG
| #define EXPORT_HIDDEN_FLAG 0x0004 |
◆ EXPORT_TWO_SIDED_FLAG
| #define EXPORT_TWO_SIDED_FLAG 0x0008 |
◆ EXPORT_TYPE_MASK
| #define EXPORT_TYPE_MASK 0x000F |
◆ EXPORT_VERTEX_ALPHA_FLAG
| #define EXPORT_VERTEX_ALPHA_FLAG 0x0400 |
◆ EXPORT_ZNORMALS_FLAG
| #define EXPORT_ZNORMALS_FLAG 0x0800 |
◆ GEOMETRY_TYPE_AABOX
| #define GEOMETRY_TYPE_AABOX 0x0040 |
◆ GEOMETRY_TYPE_CAMERA_ALIGNED
| #define GEOMETRY_TYPE_CAMERA_ALIGNED 0x0010 |
◆ GEOMETRY_TYPE_CAMERA_ORIENTED
| #define GEOMETRY_TYPE_CAMERA_ORIENTED 0x0050 |
◆ GEOMETRY_TYPE_MASK
| #define GEOMETRY_TYPE_MASK 0x01F0 |
◆ GEOMETRY_TYPE_NORMAL_MESH
| #define GEOMETRY_TYPE_NORMAL_MESH 0x0020 |
◆ GEOMETRY_TYPE_NULL
| #define GEOMETRY_TYPE_NULL 0x0100 |
◆ GEOMETRY_TYPE_OBBOX
| #define GEOMETRY_TYPE_OBBOX 0x0030 |
◆ MAX_DAMAGE_REGIONS
| #define MAX_DAMAGE_REGIONS ((char)16) |
◆ NO_DAMAGE_REGION
| #define NO_DAMAGE_REGION ((char)-1) |
◆ W3D_APPDATA_0
◆ W3D_APPDATA_1
◆ W3D_APPDATA_2
◆ W3D_DAZZLE_APPDATA
| #define W3D_DAZZLE_APPDATA 3 |
◆ Is_Aggregate()
| bool Is_Aggregate |
( |
INode * | node | ) |
|
◆ Is_Bone()
| bool Is_Bone |
( |
INode * | node | ) |
|
◆ Is_Camera_Aligned_Mesh()
| bool Is_Camera_Aligned_Mesh |
( |
INode * | node | ) |
|
◆ Is_Camera_Collision()
| bool Is_Camera_Collision |
( |
INode * | node | ) |
|
◆ Is_Camera_Oriented_Mesh()
| bool Is_Camera_Oriented_Mesh |
( |
INode * | node | ) |
|
◆ Is_Collision_AABox()
| bool Is_Collision_AABox |
( |
INode * | node | ) |
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◆ Is_Collision_OBBox()
| bool Is_Collision_OBBox |
( |
INode * | node | ) |
|
◆ Is_Dazzle()
| bool Is_Dazzle |
( |
INode * | node | ) |
|
◆ Is_Geometry()
| bool Is_Geometry |
( |
INode * | node | ) |
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◆ Is_Hidden()
| bool Is_Hidden |
( |
INode * | node | ) |
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◆ Is_Normal_Mesh()
| bool Is_Normal_Mesh |
( |
INode * | node | ) |
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◆ Is_NPatchable()
| bool Is_NPatchable |
( |
INode * | node | ) |
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◆ Is_Null_Object()
| bool Is_Null_Object |
( |
INode * | node | ) |
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◆ Is_Physical_Collision()
| bool Is_Physical_Collision |
( |
INode * | node | ) |
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◆ Is_Projectile_Collision()
| bool Is_Projectile_Collision |
( |
INode * | node | ) |
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◆ Is_Proxy()
| bool Is_Proxy |
( |
INode & | node | ) |
|
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inline |
◆ Is_Shadow()
| bool Is_Shadow |
( |
INode * | node | ) |
|
◆ Is_Shatterable()
| bool Is_Shatterable |
( |
INode * | node | ) |
|
◆ Is_Skin()
| bool Is_Skin |
( |
INode * | node | ) |
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◆ Is_Two_Sided()
| bool Is_Two_Sided |
( |
INode * | node | ) |
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◆ Is_Vehicle_Collision()
| bool Is_Vehicle_Collision |
( |
INode * | node | ) |
|
◆ Is_Vertex_Alpha()
| bool Is_Vertex_Alpha |
( |
INode * | node | ) |
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◆ Is_Vis_Collision()
| bool Is_Vis_Collision |
( |
INode * | node | ) |
|
◆ Is_ZNormals()
| bool Is_ZNormals |
( |
INode * | node | ) |
|