#include <w3dappdata.h>
Definition at line 187 of file w3dappdata.h.
◆ W3DAppData0Struct()
| W3DAppData0Struct::W3DAppData0Struct |
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◆ Is_Bone()
| bool W3DAppData0Struct::Is_Bone |
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◆ Is_Camera_Aligned_Mesh()
| bool W3DAppData0Struct::Is_Camera_Aligned_Mesh |
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◆ Is_Camera_Oriented_Mesh()
| bool W3DAppData0Struct::Is_Camera_Oriented_Mesh |
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◆ Is_Collision_AABox()
| bool W3DAppData0Struct::Is_Collision_AABox |
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◆ Is_Collision_OBBox()
| bool W3DAppData0Struct::Is_Collision_OBBox |
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◆ Is_Geometry()
| bool W3DAppData0Struct::Is_Geometry |
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◆ Is_Hidden()
| bool W3DAppData0Struct::Is_Hidden |
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◆ Is_Normal_Mesh()
| bool W3DAppData0Struct::Is_Normal_Mesh |
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◆ Is_Null()
| bool W3DAppData0Struct::Is_Null |
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◆ Is_Physical_Collision()
| bool W3DAppData0Struct::Is_Physical_Collision |
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◆ Is_Projectile_Collision()
| bool W3DAppData0Struct::Is_Projectile_Collision |
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◆ Is_Shadow()
| bool W3DAppData0Struct::Is_Shadow |
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◆ Is_Two_Sided()
| bool W3DAppData0Struct::Is_Two_Sided |
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◆ Is_Vertex_Alpha()
| bool W3DAppData0Struct::Is_Vertex_Alpha |
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◆ Is_Vis_Collision()
| bool W3DAppData0Struct::Is_Vis_Collision |
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◆ Is_ZNormals()
| bool W3DAppData0Struct::Is_ZNormals |
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◆ ExportFlags
| unsigned short W3DAppData0Struct::ExportFlags |
The documentation for this struct was generated from the following file: