#include <Max.h>
#include "w3dmtl.h"
#include "w3d_file.h"
Go to the source code of this file.
◆ GAMEMTL_CONVERTED_TO_NOLOD
| #define GAMEMTL_CONVERTED_TO_NOLOD (1<<0) |
◆ GAMEMTL_DISPLACEMENT_ROLLUP_OPEN
| #define GAMEMTL_DISPLACEMENT_ROLLUP_OPEN (1<<25) |
◆ GAMEMTL_ID_PARTA
| #define GAMEMTL_ID_PARTA 0x29397211 |
◆ GAMEMTL_ID_PARTB
| #define GAMEMTL_ID_PARTB 0x28c016c2 |
◆ GAMEMTL_MAPPING_BUMPENV
| #define GAMEMTL_MAPPING_BUMPENV 18 |
◆ GAMEMTL_MAPPING_CHEAP_ENV
| #define GAMEMTL_MAPPING_CHEAP_ENV 2 |
◆ GAMEMTL_MAPPING_EDGE
| #define GAMEMTL_MAPPING_EDGE 17 |
◆ GAMEMTL_MAPPING_ENV
| #define GAMEMTL_MAPPING_ENV 1 |
◆ GAMEMTL_MAPPING_GRID
| #define GAMEMTL_MAPPING_GRID 7 |
◆ GAMEMTL_MAPPING_GRID_CLASSIC_ENV
| #define GAMEMTL_MAPPING_GRID_CLASSIC_ENV 14 |
◆ GAMEMTL_MAPPING_GRID_ENVIRONMENT
| #define GAMEMTL_MAPPING_GRID_ENVIRONMENT 15 |
◆ GAMEMTL_MAPPING_LINEAR_OFFSET
| #define GAMEMTL_MAPPING_LINEAR_OFFSET 4 |
◆ GAMEMTL_MAPPING_RANDOM
| #define GAMEMTL_MAPPING_RANDOM 16 |
◆ GAMEMTL_MAPPING_ROTATE
| #define GAMEMTL_MAPPING_ROTATE 8 |
◆ GAMEMTL_MAPPING_SCALE
| #define GAMEMTL_MAPPING_SCALE 6 |
◆ GAMEMTL_MAPPING_SCREEN
| #define GAMEMTL_MAPPING_SCREEN 3 |
◆ GAMEMTL_MAPPING_SILHOUETTE
| #define GAMEMTL_MAPPING_SILHOUETTE 5 |
◆ GAMEMTL_MAPPING_SINE_LINEAR_OFFSET
| #define GAMEMTL_MAPPING_SINE_LINEAR_OFFSET 9 |
◆ GAMEMTL_MAPPING_STEP_LINEAR_OFFSET
| #define GAMEMTL_MAPPING_STEP_LINEAR_OFFSET 10 |
◆ GAMEMTL_MAPPING_UV
| #define GAMEMTL_MAPPING_UV 0 |
◆ GAMEMTL_MAPPING_WS_CLASSIC_ENV
| #define GAMEMTL_MAPPING_WS_CLASSIC_ENV 12 |
◆ GAMEMTL_MAPPING_WS_ENVIRONMENT
| #define GAMEMTL_MAPPING_WS_ENVIRONMENT 13 |
◆ GAMEMTL_MAPPING_ZIGZAG_LINEAR_OFFSET
| #define GAMEMTL_MAPPING_ZIGZAG_LINEAR_OFFSET 11 |
◆ GAMEMTL_PASS0_ROLLUP_OPEN
| #define GAMEMTL_PASS0_ROLLUP_OPEN (1<<28) |
◆ GAMEMTL_PASS1_ROLLUP_OPEN
| #define GAMEMTL_PASS1_ROLLUP_OPEN (1<<29) |
◆ GAMEMTL_PASS2_ROLLUP_OPEN
| #define GAMEMTL_PASS2_ROLLUP_OPEN (1<<30) |
◆ GAMEMTL_PASS3_ROLLUP_OPEN
| #define GAMEMTL_PASS3_ROLLUP_OPEN (1<<31) |
◆ GAMEMTL_PASSCOUNT_ROLLUP_OPEN
| #define GAMEMTL_PASSCOUNT_ROLLUP_OPEN (1<<27) |
◆ GAMEMTL_PSX_TRANS_100
| #define GAMEMTL_PSX_TRANS_100 1 |
◆ GAMEMTL_PSX_TRANS_25
| #define GAMEMTL_PSX_TRANS_25 3 |
◆ GAMEMTL_PSX_TRANS_50
| #define GAMEMTL_PSX_TRANS_50 2 |
◆ GAMEMTL_PSX_TRANS_MINUS_100
| #define GAMEMTL_PSX_TRANS_MINUS_100 4 |
◆ GAMEMTL_PSX_TRANS_NONE
| #define GAMEMTL_PSX_TRANS_NONE 0 |
◆ GAMEMTL_ROLLUP_FLAGS
| #define GAMEMTL_ROLLUP_FLAGS |
Value:
#define GAMEMTL_PASS1_ROLLUP_OPEN
#define GAMEMTL_PASS3_ROLLUP_OPEN
#define GAMEMTL_PASS2_ROLLUP_OPEN
#define GAMEMTL_PASS0_ROLLUP_OPEN
#define GAMEMTL_PASSCOUNT_ROLLUP_OPEN
#define GAMEMTL_DISPLACEMENT_ROLLUP_OPEN
#define GAMEMTL_SURFACE_ROLLUP_OPEN
Definition at line 58 of file gamemtl.h.
◆ GAMEMTL_SURFACE_ROLLUP_OPEN
| #define GAMEMTL_SURFACE_ROLLUP_OPEN (1<<26) |
◆ CreateGameMtl()
◆ Get_Game_Material_Desc()
| ClassDesc * Get_Game_Material_Desc |
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◆ Get_PS2_Game_Material_Desc()
| ClassDesc * Get_PS2_Game_Material_Desc |
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◆ Get_PS2_Material_Conversion()
| ClassDesc * Get_PS2_Material_Conversion |
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◆ GameMaterialClassID
| Class_ID GameMaterialClassID |
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◆ PCToPS2MaterialClassID
| Class_ID PCToPS2MaterialClassID |
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extern |
◆ PS2GameMaterialClassID
| Class_ID PS2GameMaterialClassID |
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extern |