Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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loadbmp.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19#ifndef LOADBMP_HEADER
20#define LOADBMP_HEADER
21
22#include<stdlib.h>
23#include<stdio.h>
24#include "wstypes.h"
25#include "winblows.h"
26
27
28//
29// Functions and data assocated with a loaded bitmap on a single window.
30//
32{
33 public:
34 LoadBmp();
35 ~LoadBmp();
36 bit8 init(char *filename,HWND hwnd); // must call before the drawBmp
37 bit8 drawBmp(void); // call this from your WM_PAINT message
38
39 private:
40 HBITMAP BitmapHandle_;
41 HPALETTE PalHandle_;
42 HWND WindowHandle_;
43};
44
45
46#endif
char bit8
Definition wstypes.h:61
bit8 init(char *filename, HWND hwnd)
Definition loadbmp.cpp:38
LoadBmp()
Definition loadbmp.cpp:22
bit8 drawBmp(void)
Definition loadbmp.cpp:168
~LoadBmp()
Definition loadbmp.cpp:28