#include "w3dappdata.h"
#include "w3dutil.h"
#include "util.h"
#include "modstack.h"
Go to the source code of this file.
◆ Is_Aggregate()
| bool Is_Aggregate |
( |
INode * | node | ) |
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◆ Is_Bone()
| bool Is_Bone |
( |
INode * | node | ) |
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◆ Is_Camera_Aligned_Mesh()
| bool Is_Camera_Aligned_Mesh |
( |
INode * | node | ) |
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◆ Is_Camera_Collision()
| bool Is_Camera_Collision |
( |
INode * | node | ) |
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◆ Is_Camera_Oriented_Mesh()
| bool Is_Camera_Oriented_Mesh |
( |
INode * | node | ) |
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◆ Is_Collision_AABox()
| bool Is_Collision_AABox |
( |
INode * | node | ) |
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◆ Is_Collision_OBBox()
| bool Is_Collision_OBBox |
( |
INode * | node | ) |
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◆ Is_Dazzle()
| bool Is_Dazzle |
( |
INode * | node | ) |
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◆ Is_Geometry()
| bool Is_Geometry |
( |
INode * | node | ) |
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◆ Is_Hidden()
| bool Is_Hidden |
( |
INode * | node | ) |
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◆ Is_Normal_Mesh()
| bool Is_Normal_Mesh |
( |
INode * | node | ) |
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◆ Is_NPatchable()
| bool Is_NPatchable |
( |
INode * | node | ) |
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◆ Is_Null_Object()
| bool Is_Null_Object |
( |
INode * | node | ) |
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◆ Is_Physical_Collision()
| bool Is_Physical_Collision |
( |
INode * | node | ) |
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◆ Is_Projectile_Collision()
| bool Is_Projectile_Collision |
( |
INode * | node | ) |
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◆ Is_Shadow()
| bool Is_Shadow |
( |
INode * | node | ) |
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◆ Is_Shatterable()
| bool Is_Shatterable |
( |
INode * | node | ) |
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◆ Is_Skin()
| bool Is_Skin |
( |
INode * | node | ) |
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◆ Is_Two_Sided()
| bool Is_Two_Sided |
( |
INode * | node | ) |
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◆ Is_Vehicle_Collision()
| bool Is_Vehicle_Collision |
( |
INode * | node | ) |
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◆ Is_Vertex_Alpha()
| bool Is_Vertex_Alpha |
( |
INode * | node | ) |
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◆ Is_Vis_Collision()
| bool Is_Vis_Collision |
( |
INode * | node | ) |
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◆ Is_ZNormals()
| bool Is_ZNormals |
( |
INode * | node | ) |
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◆ W3DAPPDATA2_CURRENT_VERSION
| const int W3DAPPDATA2_CURRENT_VERSION = 1 |