Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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w3dappdata.cpp File Reference
#include "w3dappdata.h"
#include "w3dutil.h"
#include "util.h"
#include "modstack.h"

Go to the source code of this file.

Functions

bool Is_Bone (INode *node)
 
bool Is_Geometry (INode *node)
 
bool Is_Normal_Mesh (INode *node)
 
bool Is_Camera_Aligned_Mesh (INode *node)
 
bool Is_Camera_Oriented_Mesh (INode *node)
 
bool Is_Collision_AABox (INode *node)
 
bool Is_Collision_OBBox (INode *node)
 
bool Is_Skin (INode *node)
 
bool Is_Shadow (INode *node)
 
bool Is_Null_Object (INode *node)
 
bool Is_Dazzle (INode *node)
 
bool Is_Aggregate (INode *node)
 
bool Is_Physical_Collision (INode *node)
 
bool Is_Projectile_Collision (INode *node)
 
bool Is_Vis_Collision (INode *node)
 
bool Is_Camera_Collision (INode *node)
 
bool Is_Vehicle_Collision (INode *node)
 
bool Is_Hidden (INode *node)
 
bool Is_Two_Sided (INode *node)
 
bool Is_ZNormals (INode *node)
 
bool Is_Vertex_Alpha (INode *node)
 
bool Is_Shatterable (INode *node)
 
bool Is_NPatchable (INode *node)
 

Variables

const int W3DAPPDATA2_CURRENT_VERSION = 1
 

Function Documentation

◆ Is_Aggregate()

bool Is_Aggregate ( INode * node)

Definition at line 578 of file w3dappdata.cpp.

◆ Is_Bone()

bool Is_Bone ( INode * node)

Definition at line 349 of file w3dappdata.cpp.

◆ Is_Camera_Aligned_Mesh()

bool Is_Camera_Aligned_Mesh ( INode * node)

Definition at line 410 of file w3dappdata.cpp.

◆ Is_Camera_Collision()

bool Is_Camera_Collision ( INode * node)

Definition at line 653 of file w3dappdata.cpp.

◆ Is_Camera_Oriented_Mesh()

bool Is_Camera_Oriented_Mesh ( INode * node)

Definition at line 428 of file w3dappdata.cpp.

◆ Is_Collision_AABox()

bool Is_Collision_AABox ( INode * node)

Definition at line 446 of file w3dappdata.cpp.

◆ Is_Collision_OBBox()

bool Is_Collision_OBBox ( INode * node)

Definition at line 465 of file w3dappdata.cpp.

◆ Is_Dazzle()

bool Is_Dazzle ( INode * node)

Definition at line 559 of file w3dappdata.cpp.

◆ Is_Geometry()

bool Is_Geometry ( INode * node)

Definition at line 372 of file w3dappdata.cpp.

◆ Is_Hidden()

bool Is_Hidden ( INode * node)

Definition at line 691 of file w3dappdata.cpp.

◆ Is_Normal_Mesh()

bool Is_Normal_Mesh ( INode * node)

Definition at line 389 of file w3dappdata.cpp.

◆ Is_NPatchable()

bool Is_NPatchable ( INode * node)

Definition at line 748 of file w3dappdata.cpp.

◆ Is_Null_Object()

bool Is_Null_Object ( INode * node)

Definition at line 540 of file w3dappdata.cpp.

◆ Is_Physical_Collision()

bool Is_Physical_Collision ( INode * node)

Definition at line 596 of file w3dappdata.cpp.

◆ Is_Projectile_Collision()

bool Is_Projectile_Collision ( INode * node)

Definition at line 615 of file w3dappdata.cpp.

◆ Is_Shadow()

bool Is_Shadow ( INode * node)

Definition at line 521 of file w3dappdata.cpp.

◆ Is_Shatterable()

bool Is_Shatterable ( INode * node)

Definition at line 742 of file w3dappdata.cpp.

◆ Is_Skin()

bool Is_Skin ( INode * node)

Definition at line 483 of file w3dappdata.cpp.

◆ Is_Two_Sided()

bool Is_Two_Sided ( INode * node)

Definition at line 710 of file w3dappdata.cpp.

◆ Is_Vehicle_Collision()

bool Is_Vehicle_Collision ( INode * node)

Definition at line 671 of file w3dappdata.cpp.

◆ Is_Vertex_Alpha()

bool Is_Vertex_Alpha ( INode * node)

Definition at line 736 of file w3dappdata.cpp.

◆ Is_Vis_Collision()

bool Is_Vis_Collision ( INode * node)

Definition at line 634 of file w3dappdata.cpp.

◆ Is_ZNormals()

bool Is_ZNormals ( INode * node)

Definition at line 729 of file w3dappdata.cpp.

Variable Documentation

◆ W3DAPPDATA2_CURRENT_VERSION

const int W3DAPPDATA2_CURRENT_VERSION = 1

Definition at line 78 of file w3dappdata.cpp.