62void Split_Node_Name(
const char * name,
char * set_base,
char * set_exten,
int * set_exten_index);
68void Create_Full_Path(
char *full_path,
const char *cwd,
const char *rel_path);
104#define SAFE_DELETE(pobject) \
110#define SAFE_DELETE_ARRAY(pobject) \
bool Is_Base_Origin(INode *node)
int Get_Lod_Level(INode *node)
void Split_Node_Name(const char *name, char *set_base, char *set_exten, int *set_exten_index)
Matrix3 Cleanup_Orthogonal_Matrix(Matrix3 &mat)
void Create_Relative_Path(char *rel_path, const char *cwd, const char *full_path)
void Set_W3D_Name(char *set_name, const char *src)
bool Is_Full_Path(char *path)
INode * Find_Named_Node(char *nodename, INode *root)
bool Is_Damage_Root(INode *node)
bool Is_Origin(INode *node)
bool Is_Max_Tri_Mesh(INode *node)
void Create_Full_Path(char *full_path, const char *cwd, const char *rel_path)
bool Append_Lod_Character(char *meshname, int lod_level, INodeListClass *origin_list)
int Get_Damage_State(INode *node)
INode * Find_Origin(INode *node)