Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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critsection.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : critsection.h *
24 * *
25 * $Archive:: /Commando/Code/wwlib/critsection.h $*
26 * *
27 * Original Author:: Hector Yee *
28 * *
29 * $Author:: Hector_y $*
30 * *
31 * $Modtime:: 3/14/01 4:04p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39#ifndef CRIT_SECTION
40#define CRIT_SECTION
41
42#if defined(_MSC_VER)
43#pragma once
44#endif
45
46#include "always.h"
47#include "wwdebug.h"
48#include <windows.h>
49
51{
52public:
55
57 {
59 public:
60 // In order to enter a critical section create a local
61 // instance of LockClass with critical section as a parameter.
63 ~LockClass();
64 private:
65 LockClass &operator=(const LockClass&) { return(*this); }
66 };
67 friend LockClass;
68
69private:
70 CRITICAL_SECTION Bar;
71 bool inside;
72 void Enter();
73 void Exit();
74};
75
76
77#endif
LockClass(CriticalSectionClass &c)