Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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catmullromspline.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /Commando/Code/wwmath/catmullromspline.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 3/07/00 9:51a $*
30 * *
31 * $Revision:: 6 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef CATMULLROMSPLINE_H
43#define CATMULLROMSPLINE_H
44
45#include "hermitespline.h"
46
52{
53public:
54 void Update_Tangents(void);
55
56 // save-load support
57 virtual const PersistFactoryClass & Get_Factory(void) const;
58 virtual bool Save(ChunkSaveClass &csave);
59 virtual bool Load(ChunkLoadClass &cload);
60};
61
62
68{
69public:
70 void Update_Tangents(void);
71
72 // save-load support
73 virtual const PersistFactoryClass & Get_Factory(void) const;
74 virtual bool Save(ChunkSaveClass &csave);
75 virtual bool Load(ChunkLoadClass &cload);
76};
77
78#endif
virtual const PersistFactoryClass & Get_Factory(void) const
virtual bool Load(ChunkLoadClass &cload)
virtual bool Save(ChunkSaveClass &csave)
virtual bool Load(ChunkLoadClass &cload)
virtual bool Save(ChunkSaveClass &csave)
virtual const PersistFactoryClass & Get_Factory(void) const