#include "blitter.h"
#include "buff.h"
#include "trect.h"
#include "surface.h"
Go to the source code of this file.
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| bool | Bit_Blit (Surface &dest, Rect const &destrect, Surface const &source, Rect const &sourcerect, Blitter const &blitter) |
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| bool | RLE_Blit (Surface &dest, Rect const &destrect, Surface const &source, Rect const &sourcerect, RLEBlitter const &blitter) |
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| bool | Bit_Blit (Surface &dest, Rect const &dcliprect, Rect const &ddrect, Surface const &source, Rect const &scliprect, Rect const &ssrect, Blitter const &blitter) |
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| bool | RLE_Blit (Surface &dest, Rect const &dcliprect, Rect const &ddrect, Surface const &source, Rect const &scliprect, Rect const &ssrect, RLEBlitter const &blitter) |
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| int | Buffer_Size (Surface &surface, int width, int height) |
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| bool | To_Buffer (Surface const &surface, Rect const &rect, Buffer &buffer) |
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| bool | From_Buffer (Surface &surface, Rect const &rect, Buffer const &buffer) |
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◆ Bit_Blit() [1/2]
◆ Bit_Blit() [2/2]
◆ Buffer_Size()
| int Buffer_Size |
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Surface & | surface, |
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int | width, |
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int | height ) |
◆ From_Buffer()
◆ RLE_Blit() [1/2]
◆ RLE_Blit() [2/2]
◆ To_Buffer()