Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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colboxsave.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3d *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/colboxsave.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 3/16/99 8:37a $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef COLBOXSAVE_H
43#define COLBOXSAVE_H
44
45#include <Max.h>
46#include "w3d_file.h"
47#include "chunkio.h"
48#include "progress.h"
49
50
51/*******************************************************************************************
52**
53** CollisionBoxSaveClass - Create an AABox or an OBBox from a Max mesh (typically the
54** artist should use a 'box' to generate this. In any case, we're just using the bounding
55** box).
56**
57*******************************************************************************************/
59{
60public:
61
62 enum {
63 EX_UNKNOWN = 0, // exception error codes
65 };
66
67 CollisionBoxSaveClass( char * mesh_name,
68 char * container_name,
69 INode * inode,
70 Matrix3 & exportspace,
71 TimeValue curtime,
72 Progress_Meter_Class & meter);
73
74 int Write_To_File(ChunkSaveClass & csave);
75
76private:
77
78 W3dBoxStruct BoxData; // contains same information as the W3dOBBoxStruct
79
80};
81
82
83
84#endif //COLBOXSAVE_H
CollisionBoxSaveClass(char *mesh_name, char *container_name, INode *inode, Matrix3 &exportspace, TimeValue curtime, Progress_Meter_Class &meter)
int Write_To_File(ChunkSaveClass &csave)