Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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loadsave.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// loadsave.h
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//
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#ifndef __LOADSAVE_H
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#define __LOADSAVE_H
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int
WriteMainDB
(
TransDB
*db,
const
char
*filename,
CBabylonDlg
*dlg );
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int
LoadMainDB
(
TransDB
*db,
const
char
*filename,
void
(*cb) (
void
) =
NULL
);
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int
GetLabelCountDB
(
char
*filename );
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#endif
NULL
#define NULL
Definition
BaseType.h:92
CBabylonDlg
Definition
BabylonDlg.h:67
TransDB
Definition
TransDB.h:341
LoadMainDB
int LoadMainDB(TransDB *db, const char *filename, void(*cb)(void)=NULL)
Definition
loadsave.cpp:340
GetLabelCountDB
int GetLabelCountDB(char *filename)
Definition
loadsave.cpp:617
WriteMainDB
int WriteMainDB(TransDB *db, const char *filename, CBabylonDlg *dlg)
Definition
loadsave.cpp:212
Code
Tools
Babylon
loadsave.h
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