Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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loadsave.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19//
20// loadsave.h
21//
22
23#ifndef __LOADSAVE_H
24#define __LOADSAVE_H
25
26int WriteMainDB(TransDB *db, const char *filename, CBabylonDlg *dlg );
27int LoadMainDB(TransDB *db, const char *filename, void (*cb) (void ) = NULL );
28int GetLabelCountDB ( char *filename );
29
30
31#endif
#define NULL
Definition BaseType.h:92
int LoadMainDB(TransDB *db, const char *filename, void(*cb)(void)=NULL)
Definition loadsave.cpp:340
int GetLabelCountDB(char *filename)
Definition loadsave.cpp:617
int WriteMainDB(TransDB *db, const char *filename, CBabylonDlg *dlg)
Definition loadsave.cpp:212