Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Module Directory Reference
Files
ActiveBody.h
ActiveShroudUpgrade.h
AIUpdate.h
AnimationSteeringUpdate.h
ArmorUpgrade.h
AssaultTransportAIUpdate.h
AssistedTargetingUpdate.h
AutoDepositUpdate.h
AutoFindHealingUpdate.h
AutoHealBehavior.h
BaikonurLaunchPower.h
BaseRegenerateUpdate.h
BattleBusSlowDeathBehavior.h
BattlePlanUpdate.h
BehaviorModule.h
BodyModule.h
BoneFXDamage.h
BoneFXUpdate.h
BridgeBehavior.h
BridgeScaffoldBehavior.h
BridgeTowerBehavior.h
BunkerBusterBehavior.h
CashBountyPower.h
CashHackSpecialPower.h
CaveContain.h
CheckpointUpdate.h
ChinookAIUpdate.h
CleanupAreaPower.h
CleanupHazardUpdate.h
CollideModule.h
CommandButtonHuntUpdate.h
CommandSetUpgrade.h
ContainModule.h
ConvertToCarBombCrateCollide.h
ConvertToHijackedVehicleCrateCollide.h
CostModifierUpgrade.h
CountermeasuresBehavior.h
CrateCollide.h
CreateCrateDie.h
CreateModule.h
CreateObjectDie.h
CrushDie.h
DamageModule.h
DamDie.h
DefaultProductionExitUpdate.h
DefectorSpecialPower.h
DeletionUpdate.h
DeliverPayloadAIUpdate.h
DemoralizeSpecialPower.h
DemoTrapUpdate.h
DeployStyleAIUpdate.h
DestroyDie.h
DestroyModule.h
DieModule.h
DockUpdate.h
DozerAIUpdate.h
DumbProjectileBehavior.h
DynamicGeometryInfoUpdate.h
DynamicShroudClearingRangeUpdate.h
EjectPilotDie.h
EMPUpdate.h
EnemyNearUpdate.h
ExperienceScalarUpgrade.h
FireOCLAfterWeaponCooldownUpdate.h
FireSpreadUpdate.h
FirestormDynamicGeometryInfoUpdate.h
FireWeaponCollide.h
FireWeaponPower.h
FireWeaponUpdate.h
FireWeaponWhenDamagedBehavior.h
FireWeaponWhenDeadBehavior.h
FlammableUpdate.h
FlightDeckBehavior.h
FloatUpdate.h
FXListDie.h
GarrisonContain.h
GenerateMinefieldBehavior.h
GrantScienceUpgrade.h
GrantStealthBehavior.h
GrantUpgradeCreate.h
HackInternetAIUpdate.h
HealContain.h
HealCrateCollide.h
HeightDieUpdate.h
HelicopterSlowDeathUpdate.h
HelixContain.h
HighlanderBody.h
HijackerUpdate.h
HiveStructureBody.h
HordeUpdate.h
ImmortalBody.h
InactiveBody.h
InstantDeathBehavior.h
InternetHackContain.h
JetAIUpdate.h
JetSlowDeathBehavior.h
KeepObjectDie.h
LaserUpdate.h
LifetimeUpdate.h
LockWeaponCreate.h
LocomotorSetUpgrade.h
MaxHealthUpgrade.h
MinefieldBehavior.h
MissileAIUpdate.h
MissileLauncherBuildingUpdate.h
MobMemberSlavedUpdate.h
MobNexusContain.h
ModelConditionUpgrade.h
MoneyCrateCollide.h
NeutronBlastBehavior.h
NeutronMissileSlowDeathUpdate.h
NeutronMissileUpdate.h
ObjectCreationUpgrade.h
ObjectDefectionHelper.h
ObjectHelper.h
ObjectRepulsorHelper.h
ObjectSMCHelper.h
ObjectWeaponStatusHelper.h
OCLSpecialPower.h
OCLUpdate.h
OpenContain.h
OverchargeBehavior.h
OverlordContain.h
ParachuteContain.h
ParkingPlaceBehavior.h
ParticleUplinkCannonUpdate.h
PassengersFireUpgrade.h
PhysicsUpdate.h
PilotFindVehicleUpdate.h
PointDefenseLaserUpdate.h
PoisonedBehavior.h
PowerPlantUpdate.h
PowerPlantUpgrade.h
POWTruckAIUpdate.h
POWTruckBehavior.h
PreorderCreate.h
PrisonBehavior.h
PrisonDockUpdate.h
ProductionUpdate.h
ProjectileStreamUpdate.h
ProneUpdate.h
PropagandaCenterBehavior.h
PropagandaTowerBehavior.h
QueueProductionExitUpdate.h
RadarUpdate.h
RadarUpgrade.h
RadiusDecalUpdate.h
RailedTransportAIUpdate.h
RailedTransportContain.h
RailedTransportDockUpdate.h
RailroadGuideAIUpdate.h
RebuildHoleBehavior.h
RebuildHoleExposeDie.h
RepairDockUpdate.h
ReplaceObjectUpgrade.h
RiderChangeContain.h
SabotageCommandCenterCrateCollide.h
SabotageFakeBuildingCrateCollide.h
SabotageInternetCenterCrateCollide.h
SabotageMilitaryFactoryCrateCollide.h
SabotagePowerPlantCrateCollide.h
SabotageSuperweaponCrateCollide.h
SabotageSupplyCenterCrateCollide.h
SabotageSupplyDropzoneCrateCollide.h
SalvageCrateCollide.h
ShroudCrateCollide.h
SlavedUpdate.h
SlowDeathBehavior.h
SmartBombTargetHomingUpdate.h
SpawnBehavior.h
SpawnPointProductionExitUpdate.h
SpecialAbility.h
SpecialAbilityUpdate.h
SpecialPowerCompletionDie.h
SpecialPowerCreate.h
SpecialPowerModule.h
SpecialPowerUpdateModule.h
SpectreGunshipDeploymentUpdate.h
SpectreGunshipUpdate.h
SpyVisionSpecialPower.h
SpyVisionUpdate.h
SquishCollide.h
StatusBitsUpgrade.h
StatusDamageHelper.h
StealthDetectorUpdate.h
StealthUpdate.h
StealthUpgrade.h
StickyBombUpdate.h
StructureBody.h
StructureCollapseUpdate.h
StructureToppleUpdate.h
SubdualDamageHelper.h
SubObjectsUpgrade.h
SupplyCenterCreate.h
SupplyCenterDockUpdate.h
SupplyCenterProductionExitUpdate.h
SupplyTruckAIUpdate.h
SupplyWarehouseCreate.h
SupplyWarehouseCripplingBehavior.h
SupplyWarehouseDockUpdate.h
TechBuildingBehavior.h
TempWeaponBonusHelper.h
TensileFormationUpdate.h
ToppleUpdate.h
TransitionDamageFX.h
TransportAIUpdate.h
TransportContain.h
TunnelContain.h
UndeadBody.h
UnitCrateCollide.h
UnpauseSpecialPowerUpgrade.h
UpdateModule.h
UpgradeDie.h
UpgradeModule.h
VeterancyCrateCollide.h
VeterancyGainCreate.h
WanderAIUpdate.h
WaveGuideUpdate.h
WeaponBonusUpdate.h
WeaponBonusUpgrade.h
WeaponSetUpgrade.h
WorkerAIUpdate.h
Code
GameEngine
Include
GameLogic
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