Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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GameLogic Directory Reference
Directories
Module
Files
AI.h
AIDock.h
AIGuard.h
AIGuardRetaliate.h
AIPathfind.h
AIPlayer.h
AISkirmishPlayer.h
AIStateMachine.h
AITNGuard.h
Armor.h
ArmorSet.h
CaveSystem.h
CrateSystem.h
Damage.h
ExperienceTracker.h
FiringTracker.h
FPUControl.h
GameLogic.h
GhostObject.h
Locomotor.h
LocomotorSet.h
LogicRandomValue.h
Object.h
ObjectCreationList.h
ObjectIter.h
ObjectScriptStatusBits.h
ObjectTypes.h
PartitionManager.h
PolygonTrigger.h
Powers.h
RankInfo.h
ScriptActions.h
ScriptConditions.h
ScriptEngine.h
Scripts.h
SidesList.h
Squad.h
TerrainLogic.h
TurretAI.h
VictoryConditions.h
Weapon.h
WeaponBonusConditionFlags.h
WeaponSet.h
WeaponSetFlags.h
WeaponSetType.h
WeaponStatus.h
Code
GameEngine
Include
GameLogic
Generated by
1.13.2