#include "stdafx.h"#include "resource.h"#include "wwmath.h"#include "ww3d.h"#include "scene.h"#include "rendobj.h"#include "camera.h"#include "intersec.h"#include "W3DDevice/GameClient/W3DAssetManager.h"#include "W3DDevice/GameClient/Module/W3DModelDraw.h"#include "agg_def.h"#include "msgloop.h"#include "part_ldr.h"#include "hanim.h"#include "dx8wrapper.h"#include "dx8indexbuffer.h"#include "dx8vertexbuffer.h"#include "dx8renderer.h"#include "dx8fvf.h"#include "vertmaterial.h"#include "font3d.h"#include "render2d.h"#include "rddesc.h"#include "textdraw.h"#include "rect.h"#include "mesh.h"#include "meshmdl.h"#include "line3d.h"#include "dynamesh.h"#include "sphereobj.h"#include "ringobj.h"#include "surfaceclass.h"#include "vector2i.h"#include "bmp2d.h"#include "decalsys.h"#include "shattersystem.h"#include "light.h"#include "texproject.h"#include "keyboard.h"#include "MapSettings.h"#include "predlod.h"#include "SelectMacrotexture.h"#include "WorldBuilderView.h"#include "WHeightMapEdit.h"#include "WorldBuilderDoc.h"#include "MainFrm.h"#include "W3DDevice/GameClient/WorldHeightMap.h"#include "W3DDevice/GameClient/W3DShaderManager.h"#include "W3DDevice/GameClient/W3DDynamicLight.h"#include "WBHeightMap.h"#include "W3DDevice/GameClient/W3DScene.h"#include "W3DDevice/Common/W3DConvert.h"#include "W3DDevice/GameClient/W3DShadow.h"#include "DrawObject.h"#include "common/MapObject.h"#include "common/GlobalData.h"#include "ShadowOptions.h"#include "worldbuilder.h"#include "wbview3d.h"#include "Common/Debug.h"#include "Common/ThingFactory.h"#include "GameClient/Water.h"#include "Common/WellKnownKeys.h"#include "Common/ThingTemplate.h"#include "Common/Language.h"#include "Common/FileSystem.h"#include "Common/PlayerTemplate.h"#include "GameLogic/SidesList.h"#include "GameLogic/TerrainLogic.h"#include "GameClient/View.h"#include "GlobalLightOptions.h"#include "LayersList.h"#include "ImpassableOptions.h"#include <d3dx8.h>Go to the source code of this file.
Classes | |
| class | PlaceholderView |
| class | SkeletonSceneClass |
Macros | |
| #define | MAX_LOADSTRING 100 |
| #define | WINDOW_WIDTH 640 |
| #define | WINDOW_HEIGHT 480 |
| #define | UPDATE_TIME 100 /* 10 frames a second */ |
| #define | MOUSE_WHEEL_FACTOR 32 |
| #define | SAMPLE_DYNAMIC_LIGHT 1 |
| #define | TERRAIN_SAMPLE_SIZE 40.0f |
Variables | |
| PlaceholderView | bogusTacticalView |
| #define MAX_LOADSTRING 100 |
Definition at line 114 of file wbview3d.cpp.
| #define MOUSE_WHEEL_FACTOR 32 |
Definition at line 118 of file wbview3d.cpp.
| #define SAMPLE_DYNAMIC_LIGHT 1 |
Definition at line 120 of file wbview3d.cpp.
| #define TERRAIN_SAMPLE_SIZE 40.0f |
Definition at line 617 of file wbview3d.cpp.
| #define UPDATE_TIME 100 /* 10 frames a second */ |
Definition at line 117 of file wbview3d.cpp.
| #define WINDOW_HEIGHT 480 |
Definition at line 116 of file wbview3d.cpp.
| #define WINDOW_WIDTH 640 |
Definition at line 115 of file wbview3d.cpp.
| PlaceholderView bogusTacticalView |
Definition at line 290 of file wbview3d.cpp.