Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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vector2i.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /Commando/Code/wwmath/vector2i.h $*
26 * *
27 * Author:: Eric Cosky *
28 * *
29 * $Modtime:: 5/10/01 11:37p $*
30 * *
31 * $Revision:: 4 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef VECTOR2I_H
43#define VECTOR2I_H
44
45#include "always.h"
46
48{
49public:
50
51 int I;
52 int J;
53
54 WWINLINE Vector2i(void);
55 WWINLINE Vector2i(int i,int j);
56
57 WWINLINE void Set(int i, int j);
58
59 WWINLINE void Swap(Vector2i & other);
60
61 WWINLINE bool operator== (const Vector2i & v) const;
62 WWINLINE bool operator!= (const Vector2i& v) const;
63 WWINLINE const int& operator[] (int n) const;
64 WWINLINE int& operator[] (int n);
65};
66
67
71
73{
74 I = i; J = j;
75}
76
78{
79 return (I == v.I && J == v.J );
80}
81
83{
84 return !(I == v.I && J == v.J);
85}
86
87WWINLINE const int& Vector2i::operator[] (int n) const
88{
89 return ((int*)this)[n];
90}
91
93{
94 return ((int*)this)[n];
95}
96
97WWINLINE void Vector2i::Set(int i, int j) { I = i; J = j; }
98
100{
101 // this could use MMX..
102
103 I ^= other.I;
104 other.I ^= I;
105 I ^= other.I;
106
107 J ^= other.J;
108 other.J ^= J;
109 J ^= other.J;
110}
111
112
113#endif
#define WWINLINE
Definition always.h:172
int I
Definition vector2i.h:51
int J
Definition vector2i.h:52
WWINLINE Vector2i(void)
Definition vector2i.h:68
WWINLINE bool operator!=(const Vector2i &v) const
Definition vector2i.h:82
WWINLINE void Set(int i, int j)
Definition vector2i.h:97
WWINLINE const int & operator[](int n) const
Definition vector2i.h:87
WWINLINE bool operator==(const Vector2i &v) const
Definition vector2i.h:77
WWINLINE void Swap(Vector2i &other)
Definition vector2i.h:99