#include "always.h"
#include "vector3.h"
#include "wwdebug.h"
Go to the source code of this file.
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| WWINLINE Matrix3x3 | operator- (const Matrix3x3 &a) |
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| WWINLINE Matrix3x3 | operator* (const Matrix3x3 &a, float d) |
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| WWINLINE Matrix3x3 | operator* (float d, const Matrix3x3 &a) |
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| WWINLINE Matrix3x3 | operator/ (const Matrix3x3 &a, float d) |
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| WWINLINE Matrix3x3 | operator+ (const Matrix3x3 &a, const Matrix3x3 &b) |
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| WWINLINE Matrix3x3 | operator- (const Matrix3x3 &a, const Matrix3x3 &b) |
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| WWINLINE Matrix3x3 | operator* (const Matrix3x3 &a, const Matrix3x3 &b) |
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| WWINLINE Vector3 | operator* (const Matrix3x3 &a, const Vector3 &v) |
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| WWINLINE int | operator== (const Matrix3x3 &a, const Matrix3x3 &b) |
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| WWINLINE int | operator!= (const Matrix3x3 &a, const Matrix3x3 &b) |
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| WWINLINE Matrix3x3 | Create_X_Rotation_Matrix3 (float s, float c) |
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| WWINLINE Matrix3x3 | Create_X_Rotation_Matrix3 (float rad) |
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| WWINLINE Matrix3x3 | Create_Y_Rotation_Matrix3 (float s, float c) |
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| WWINLINE Matrix3x3 | Create_Y_Rotation_Matrix3 (float rad) |
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| WWINLINE Matrix3x3 | Create_Z_Rotation_Matrix3 (float s, float c) |
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| WWINLINE Matrix3x3 | Create_Z_Rotation_Matrix3 (float rad) |
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◆ Matrix3_H
◆ ROWCOL
Value:a[i][0]*b[0][j] + a[i][1]*b[1][j] + a[i][2]*b[2][j]
◆ Create_X_Rotation_Matrix3() [1/2]
◆ Create_X_Rotation_Matrix3() [2/2]
◆ Create_Y_Rotation_Matrix3() [1/2]
◆ Create_Y_Rotation_Matrix3() [2/2]
◆ Create_Z_Rotation_Matrix3() [1/2]
◆ Create_Z_Rotation_Matrix3() [2/2]
◆ operator!=()
◆ operator*() [1/4]
◆ operator*() [2/4]
◆ operator*() [3/4]
◆ operator*() [4/4]
◆ operator+()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator/()
◆ operator==()