78 if ((znear > 0.0f) && (zfar > 0.0f)) {
140 for (i = 0; i < 8; i++) {
void Init(const Matrix3D &camera, const Vector2 &viewport_min, const Vector2 &viewport_max, float znear, float zfar)
static WWINLINE void Transform_Vector(const Matrix3D &tm, const Vector3 &in, Vector3 *out)
static WWINLINE float Dot_Product(const Vector3 &a, const Vector3 &b)
static WWINLINE void Cross_Product(const Vector3 &a, const Vector3 &b, Vector3 *result)