#include <frustum.h>
Definition at line 49 of file frustum.h.
◆ Get_Bound_Max()
| const Vector3 & FrustumClass::Get_Bound_Max |
( |
void | | ) |
const |
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inline |
◆ Get_Bound_Min()
| const Vector3 & FrustumClass::Get_Bound_Min |
( |
void | | ) |
const |
|
inline |
◆ Init()
| void FrustumClass::Init |
( |
const Matrix3D & | camera, |
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|
const Vector2 & | viewport_min, |
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const Vector2 & | viewport_max, |
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float | znear, |
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|
float | zfar ) |
◆ BoundMax
◆ BoundMin
◆ CameraTransform
◆ Corners
◆ Planes
The documentation for this class was generated from the following files: