Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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frustum.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /Commando/Code/wwmath/frustum.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 3/29/00 10:20a $*
30 * *
31 * $Revision:: 3 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef FRUSTUM_H
43#define FRUSTUM_H
44
45#include "vector3.h"
46#include "plane.h"
47
48
50{
51public:
52 void Init( const Matrix3D & camera,
53 const Vector2 & viewport_min,
54 const Vector2 & viewport_max,
55 float znear,
56 float zfar );
57
58 const Vector3 & Get_Bound_Min(void) const { return BoundMin; }
59 const Vector3 & Get_Bound_Max(void) const { return BoundMax; }
60
61public:
62
68};
69
70
71
72#endif
73
Matrix3D CameraTransform
Definition frustum.h:63
Vector3 BoundMax
Definition frustum.h:67
void Init(const Matrix3D &camera, const Vector2 &viewport_min, const Vector2 &viewport_max, float znear, float zfar)
Definition frustum.cpp:63
const Vector3 & Get_Bound_Min(void) const
Definition frustum.h:58
Vector3 Corners[8]
Definition frustum.h:65
PlaneClass Planes[6]
Definition frustum.h:64
const Vector3 & Get_Bound_Max(void) const
Definition frustum.h:59
Vector3 BoundMin
Definition frustum.h:66