Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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frustum.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/frustum.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 3/29/00 10:20a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef FRUSTUM_H
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#define FRUSTUM_H
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#include "
vector3.h
"
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#include "
plane.h
"
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class
FrustumClass
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{
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public
:
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void
Init
(
const
Matrix3D
& camera,
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const
Vector2
& viewport_min,
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const
Vector2
& viewport_max,
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float
znear,
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float
zfar );
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const
Vector3
&
Get_Bound_Min
(
void
)
const
{
return
BoundMin
; }
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const
Vector3
&
Get_Bound_Max
(
void
)
const
{
return
BoundMax
; }
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public
:
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Matrix3D
CameraTransform
;
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PlaneClass
Planes
[6];
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Vector3
Corners
[8];
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Vector3
BoundMin
;
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Vector3
BoundMax
;
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};
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#endif
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plane.h
vector3.h
FrustumClass
Definition
frustum.h:50
FrustumClass::CameraTransform
Matrix3D CameraTransform
Definition
frustum.h:63
FrustumClass::BoundMax
Vector3 BoundMax
Definition
frustum.h:67
FrustumClass::Init
void Init(const Matrix3D &camera, const Vector2 &viewport_min, const Vector2 &viewport_max, float znear, float zfar)
Definition
frustum.cpp:63
FrustumClass::Get_Bound_Min
const Vector3 & Get_Bound_Min(void) const
Definition
frustum.h:58
FrustumClass::Corners
Vector3 Corners[8]
Definition
frustum.h:65
FrustumClass::Planes
PlaneClass Planes[6]
Definition
frustum.h:64
FrustumClass::Get_Bound_Max
const Vector3 & Get_Bound_Max(void) const
Definition
frustum.h:59
FrustumClass::BoundMin
Vector3 BoundMin
Definition
frustum.h:66
Matrix3D
Definition
matrix3d.h:133
PlaneClass
Definition
plane.h:62
Vector2
Definition
vector2.h:69
Vector3
Definition
vector3.h:85
Code
Libraries
Source
WWVegas
WWMath
frustum.h
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