Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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mapobjectprops.cpp File Reference
#include "stdafx.h"
#include "worldbuilder.h"
#include "WorldBuilderDoc.h"
#include "wbview.h"
#include "mapobjectprops.h"
#include "propedit.h"
#include "cundoable.h"
#include "EditParameter.h"
#include "Common/ThingTemplate.h"
#include "Common/UnicodeString.h"
#include "Common/WellKnownKeys.h"
#include "Common/AudioEventInfo.h"
#include "GameLogic/Module/UpgradeModule.h"
#include "GameLogic/Module/GenerateMinefieldBehavior.h"

Go to the source code of this file.

Variables

const char * NEUTRAL_TEAM_UI_STR = "(neutral)"
 
const char * NEUTRAL_TEAM_INTERNAL_STR = "team"
 
const Int RESIZE_PAGE_MESSAGE = WM_USER + 117
 

Variable Documentation

◆ NEUTRAL_TEAM_INTERNAL_STR

const char* NEUTRAL_TEAM_INTERNAL_STR = "team"

Definition at line 40 of file mapobjectprops.cpp.

◆ NEUTRAL_TEAM_UI_STR

const char* NEUTRAL_TEAM_UI_STR = "(neutral)"

Definition at line 39 of file mapobjectprops.cpp.

◆ RESIZE_PAGE_MESSAGE

const Int RESIZE_PAGE_MESSAGE = WM_USER + 117

Definition at line 2791 of file mapobjectprops.cpp.