#include "stdafx.h"#include "worldbuilder.h"#include "WorldBuilderDoc.h"#include "wbview.h"#include "mapobjectprops.h"#include "propedit.h"#include "cundoable.h"#include "EditParameter.h"#include "Common/ThingTemplate.h"#include "Common/UnicodeString.h"#include "Common/WellKnownKeys.h"#include "Common/AudioEventInfo.h"#include "GameLogic/Module/UpgradeModule.h"#include "GameLogic/Module/GenerateMinefieldBehavior.h"Go to the source code of this file.
Variables | |
| const char * | NEUTRAL_TEAM_UI_STR = "(neutral)" |
| const char * | NEUTRAL_TEAM_INTERNAL_STR = "team" |
| const Int | RESIZE_PAGE_MESSAGE = WM_USER + 117 |
| const char* NEUTRAL_TEAM_INTERNAL_STR = "team" |
Definition at line 40 of file mapobjectprops.cpp.
| const char* NEUTRAL_TEAM_UI_STR = "(neutral)" |
Definition at line 39 of file mapobjectprops.cpp.
| const Int RESIZE_PAGE_MESSAGE = WM_USER + 117 |
Definition at line 2791 of file mapobjectprops.cpp.