Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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colmathline.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/colmathline.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 3/16/00 3:46p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COLMATHLINE_H
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#define COLMATHLINE_H
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/*
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** Inline collision functions dealing with line segments
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*/
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inline
CollisionMath::OverlapType
CollisionMath::Overlap_Test
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(
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const
Vector3
&
min
,
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const
Vector3
&
max
,
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const
LineSegClass
& line
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)
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{
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AABoxClass
box;
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box.
Init_Min_Max
(
min
,
max
);
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return
CollisionMath::Overlap_Test
(box,line);
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}
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#endif
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min
#define min(x, y)
Definition
BaseType.h:101
max
#define max(x, y)
Definition
BaseType.h:105
AABoxClass
Definition
aabox.h:83
AABoxClass::Init_Min_Max
void Init_Min_Max(const Vector3 &min, const Vector3 &max)
Definition
aabox.h:339
CollisionMath::Overlap_Test
static OverlapType Overlap_Test(const AAPlaneClass &plane, const Vector3 &point)
Definition
colmathplane.cpp:55
CollisionMath::OverlapType
OverlapType
Definition
colmath.h:106
LineSegClass
Definition
lineseg.h:58
Vector3
Definition
vector3.h:85
Code
Libraries
Source
WWVegas
WWMath
colmathline.h
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