LineSegClass(const Vector3 &p0, const Vector3 &p1)
const Vector3 & Get_Dir() const
LineSegClass(const LineSegClass &that, const Matrix3D &tm)
const Vector3 & Get_P1() const
Vector3 Find_Point_Closest_To(const Vector3 &pos) const
void Set(const Vector3 &p0, const Vector3 &p1)
const Vector3 & Get_DP() const
bool Find_Intersection(const LineSegClass &other_line, Vector3 *p1, float *fraction1, Vector3 *p2, float *fraction2) const
void Set_Random(const Vector3 &min, const Vector3 &max)
const Vector3 & Get_P0() const
void Compute_Point(float t, Vector3 *set) const
static WWINLINE void Add(const Vector3 &a, const Vector3 &b, Vector3 *c)