78 Diffuse_Bumpiness(1,0)
92 Ambient(that.Ambient),
93 Diffuse(that.Diffuse),
94 Diffuse_Bumpiness(that.Diffuse_Bumpiness)
96 TextureName=that.TextureName;
97 BumpMapName=that.BumpMapName;
118 char fname[_MAX_PATH];
121 strcat(fname,
".tga");
127 strcat(fname,
".tga");
196 switch (Version.Get())
206 switch (Version.Get())
216 switch (Version.Get())
#define WRITE_MICRO_CHUNK_WWSTRING(csave, id, var)
#define WRITE_MICRO_CHUNK(csave, id, var)
#define READ_MICRO_CHUNK(cload, id, var)
#define READ_MICRO_CHUNK_WWSTRING(cload, id, var)
uint32 Cur_Micro_Chunk_ID()
bool Begin_Chunk(uint32 id)
static const DX8Caps * Get_Current_Caps()
virtual bool Save(ChunkSaveClass &csave)
Serialize this ShdDef into a chunk saver.
virtual ~ShdBumpDiffDefClass()
virtual bool Is_Valid_Config(StringClass &message)
virtual bool Load(ChunkLoadClass &cload)
Load this ShdDef from a chunk loader.
virtual ShdInterfaceClass * Create() const
ShdDefClass(uint32 class_id)
virtual bool Load(ChunkLoadClass &cload)
Load this ShdDef from a chunk loader.
virtual bool Save(ChunkSaveClass &csave)
Serialize this ShdDef into a chunk saver.
#define NAMED_EDITABLE_PARAM(_class, type, data, name)
#define NAMED_TEXTURE_FILENAME_PARAM(_class, data, name, desc, extension)
@ VARID_DIFFUSE_BUMPINESS
@ SHDDEF_CLASSID_BUMPDIFF
#define REGISTER_SHDDEF(T, ID, NAME)
#define DECLARE_FORCE_LINK(module)